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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7007171" data-attributes="member: 82106"><p>One question here is swinginess. Your two ogres, supposing they wade into a level 8 party with surprise, can easily do some really serious damage to one or even 2 characters. Cutting hit points further will increase the odds that a couple good hits from even modestly challenging monsters puts paid to a PC, probably in a fairly "oops, you never got a chance to even see that coming" sort of way. I can't say if this is an issue or not, though it does make me leery. </p><p></p><p>In any case. You want to speed things up. You're still playing about 4-5 round fights at most levels by your estimates. You'd have to either further decrease hit points, increase damage, or increase accuracy to make things go even faster. </p><p></p><p>Frankly I'd prefer to see some increased drain of HS if you have to change things. Leave hit points relatively untouched, but if people are spending HS quicker, or more of them for some reason, then that would increase the pain of taking even modest damage. What if, instead of less HP characters just all had 2 less HS? Swinginess would be unaffected on a single encounter basis, but characters would certainly be more loath to expose themselves to damage of any sort, and would shake it off a good bit less easily.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7007171, member: 82106"] One question here is swinginess. Your two ogres, supposing they wade into a level 8 party with surprise, can easily do some really serious damage to one or even 2 characters. Cutting hit points further will increase the odds that a couple good hits from even modestly challenging monsters puts paid to a PC, probably in a fairly "oops, you never got a chance to even see that coming" sort of way. I can't say if this is an issue or not, though it does make me leery. In any case. You want to speed things up. You're still playing about 4-5 round fights at most levels by your estimates. You'd have to either further decrease hit points, increase damage, or increase accuracy to make things go even faster. Frankly I'd prefer to see some increased drain of HS if you have to change things. Leave hit points relatively untouched, but if people are spending HS quicker, or more of them for some reason, then that would increase the pain of taking even modest damage. What if, instead of less HP characters just all had 2 less HS? Swinginess would be unaffected on a single encounter basis, but characters would certainly be more loath to expose themselves to damage of any sort, and would shake it off a good bit less easily. [/QUOTE]
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