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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7007890" data-attributes="member: 6694190"><p>I agree. My thinking is as follows. If we look at 5th Edition it is not designed from a 4 encounters, 3 short rests paradigm. The 5th Edition DMG on page 84 says it is framed around 6 (hard) to 8 (medium) encounters, with 2 short rests. If we applied this to 4th Edition, what would happen? First of all we will have to distribute the Rogues 11 HS (7+4) over three periods instead of four. The result would be (11/3=3.66 HS, or 3.66/4 of Max HP) that the characters had 8.3% of his or her Max HP remaining when it was time for the first Short Rest. 4th Edition was based upon you having 36% of Max HP remaining when you take a Short Rest, which means that we have greatly increase the likelihood of player death if we applied the 5th Edition adventuring day straight off.</p><p></p><p>If we do it the other way, calculate how many HS the rogue should have in order to do two Short Rests during an adventuring day, we come to the following conclusion. 11/4 x 3 = 8,25 HS. What if we applied a rule that said, “After a Short Rest you can recover all your spend Encounter Powers at the cost of 1 HS”? This would result in the Rogue only have 11-2=9 HS to use in a normal Adventuring Day (using 5th Edition distribution). 9 HS / 3 = 3 HS lost before the first Short Rest, or the PC having roughly 25% of his or her Max HP when it is time for a rest. 25% would be much better than 8.3%, and as 4th Edition is generally considered as a quite “PC friendly” game compared to older editions. It might be ok? What do you think?</p><p></p><p>Another positive thing with this is that characters do not benefits from taking too many short rests. If the number of threats remain the same during the adventuring day, the character will at some point actually die due to having taken to many short rests - at least if he or she always try to recover his or her encounter powers, see below:</p><p></p><p>[ATTACH]80557[/ATTACH]</p><p></p><p>One intersting finding is that (in this example) the final HP after 2 or 3 short rests are actually the same (1 HS = 25% of max HP remaining), but if you take 3 rests you end up with 43% of your Max HP when you take the first rest, rather than 25% which is the case when you take 2 rests. The end result are still the same. At the end of the adventuring day you have 25% of your Max HP remaining. However, if you start to take more, you will actually end up worse.</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7007890, member: 6694190"] I agree. My thinking is as follows. If we look at 5th Edition it is not designed from a 4 encounters, 3 short rests paradigm. The 5th Edition DMG on page 84 says it is framed around 6 (hard) to 8 (medium) encounters, with 2 short rests. If we applied this to 4th Edition, what would happen? First of all we will have to distribute the Rogues 11 HS (7+4) over three periods instead of four. The result would be (11/3=3.66 HS, or 3.66/4 of Max HP) that the characters had 8.3% of his or her Max HP remaining when it was time for the first Short Rest. 4th Edition was based upon you having 36% of Max HP remaining when you take a Short Rest, which means that we have greatly increase the likelihood of player death if we applied the 5th Edition adventuring day straight off. If we do it the other way, calculate how many HS the rogue should have in order to do two Short Rests during an adventuring day, we come to the following conclusion. 11/4 x 3 = 8,25 HS. What if we applied a rule that said, “After a Short Rest you can recover all your spend Encounter Powers at the cost of 1 HS”? This would result in the Rogue only have 11-2=9 HS to use in a normal Adventuring Day (using 5th Edition distribution). 9 HS / 3 = 3 HS lost before the first Short Rest, or the PC having roughly 25% of his or her Max HP when it is time for a rest. 25% would be much better than 8.3%, and as 4th Edition is generally considered as a quite “PC friendly” game compared to older editions. It might be ok? What do you think? Another positive thing with this is that characters do not benefits from taking too many short rests. If the number of threats remain the same during the adventuring day, the character will at some point actually die due to having taken to many short rests - at least if he or she always try to recover his or her encounter powers, see below: [ATTACH=CONFIG]80557._xfImport[/ATTACH] One intersting finding is that (in this example) the final HP after 2 or 3 short rests are actually the same (1 HS = 25% of max HP remaining), but if you take 3 rests you end up with 43% of your Max HP when you take the first rest, rather than 25% which is the case when you take 2 rests. The end result are still the same. At the end of the adventuring day you have 25% of your Max HP remaining. However, if you start to take more, you will actually end up worse. [/QUOTE]
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