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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7007963" data-attributes="member: 6694190"><p>So how do I build my encounter? What monster level? How many encounters between each Short Rest? Well as we saw (if we want to mimic 5th Edition adventuring day) we should have maybe 2 to 3 encounters before a short rest. We also saw that we have also increased the expected HP at the end of those encounters to be reduced from 36% (current 4th Edition) level to 25%, i.e. if we run a single encounter the damage output should be (1-0.25)/ (1-0.36)=1.168 or roughly 17% higher. In 4th Edition this would correspond roughly to an Encounter Level of 1 level higher than the character level (Encounter L+1). </p><p></p><p>However, if you were running 2 encounters before the short rest, it would be 1.168/2=0.584 or roughly 58% of a normal 4th Edition encounter, i.e. an encounter level 3 levels lower than the character party (Encounter L-3). If you were running an adventuring party of 5 players you would have to reduce the number of equal level monsters from 5 to 3 monsters. If we are running a 5 round battle we have now reduced it to 3 rounds.</p><p></p><p>If we run 3 encounters before a short rest it would be 1.168/3 or 39% or a 4th Edition encounter, i.e. an encounter level 5 levels lower than the character party (Encounter L-5). If you were running an adventuring party of 5 players you would have to reduce the number of equal level monsters from 5 to 2 monsters. Potentially the two ogres we talked about previously. If we are running a 5 round battle we have now reduced it to 2 rounds - the same design goal which 5th Edition had.</p><p></p><p>However as a DM you might want to pit the party against lower level monsters, rather than just reduced numbers of ogres. Anybody who has played 4th Edition knows that a threat level 5 levels below the party level is no threat, just due to the fact that the monsters would hardly be able to hit the adventuring party. So for this to work - we need <em>bounded accuracy</em>, and we need to make sure that the 4th Edition XP reward for monster level, really mimics the damage output when you apply bounded accuracy to the monsters to hit chance.</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7007963, member: 6694190"] So how do I build my encounter? What monster level? How many encounters between each Short Rest? Well as we saw (if we want to mimic 5th Edition adventuring day) we should have maybe 2 to 3 encounters before a short rest. We also saw that we have also increased the expected HP at the end of those encounters to be reduced from 36% (current 4th Edition) level to 25%, i.e. if we run a single encounter the damage output should be (1-0.25)/ (1-0.36)=1.168 or roughly 17% higher. In 4th Edition this would correspond roughly to an Encounter Level of 1 level higher than the character level (Encounter L+1). However, if you were running 2 encounters before the short rest, it would be 1.168/2=0.584 or roughly 58% of a normal 4th Edition encounter, i.e. an encounter level 3 levels lower than the character party (Encounter L-3). If you were running an adventuring party of 5 players you would have to reduce the number of equal level monsters from 5 to 3 monsters. If we are running a 5 round battle we have now reduced it to 3 rounds. If we run 3 encounters before a short rest it would be 1.168/3 or 39% or a 4th Edition encounter, i.e. an encounter level 5 levels lower than the character party (Encounter L-5). If you were running an adventuring party of 5 players you would have to reduce the number of equal level monsters from 5 to 2 monsters. Potentially the two ogres we talked about previously. If we are running a 5 round battle we have now reduced it to 2 rounds - the same design goal which 5th Edition had. However as a DM you might want to pit the party against lower level monsters, rather than just reduced numbers of ogres. Anybody who has played 4th Edition knows that a threat level 5 levels below the party level is no threat, just due to the fact that the monsters would hardly be able to hit the adventuring party. So for this to work - we need [I]bounded accuracy[/I], and we need to make sure that the 4th Edition XP reward for monster level, really mimics the damage output when you apply bounded accuracy to the monsters to hit chance. [/QUOTE]
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