Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Changing the Combat Parameters of 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7008320" data-attributes="member: 42582"><p>In my play experience, this is an extreme underestimate, especially at paragon tier and above.</p><p></p><p>I'm also not sure why you are suggesting that a player must spend a HS to recover encounter powers. In my experience, losing healing surges via environmental factors, in skill challenges, etc can already be fairly brutal on the non-defender/low CON PCs. But in those circumstances the players, at least in principle, have the capacity to spend resources to distribute the burden unequally (eg the fighter gives the mage an extra share of food and starves; or carries the mage and so loses two HS to exhaustion while the mage loses none; etc).</p><p></p><p>Maybe I'm just confused about the starting point: to me, an "encounter" in 4e is the action that occurs between two rests. How that action is divided up within the (imaginary) time of the gameworld is secondary, except that - as [MENTION=82106]AbdulAlhazred[/MENTION] points out, and as I think I may have mentioned upthread - a series of fights against one opponent at at time is easier than a single fight against all of them at once.</p><p></p><p>Consider the following 3 encounter set-ups:</p><p></p><p style="margin-left: 20px">(A) 6 level 6 creatures, which makes for a 7th level encounter for 5 PCs (6*250 = 1500).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(B) 2 6th level creature, which makes makes for a 1st level encounter for 5 PCs (2*250 = 500).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(C) Three "waves" of 2 6th level creatures between rests.</p><p></p><p>(C), which is three lots of (B), is - in encounter budget terms - no different from (A); although it will actually be easier for the players because they don't have to fight all 8 all at once.</p><p></p><p>Before introducing a lot of house rules, I would suggest experimenting with variations on (C) to get a sense of what sort of mixing and matching works, what sort of pacing works, etc. And instead of reworking everything for bounded accuracy, you can sub in minions (eg one (C) encounter is a actually a 5th level standard with 6 5th level minions - say, a leader and 6 followers).</p><p></p><p>I've got nothing against house ruling, but it just seems that for this particular issue there might be an easier pathway readily available.</p><p></p><p>As to how you ensure that the PCs don't rest between "waves" - make your short rest time longer; make the requirements for a short rest stricter (eg can't do it while heart's are racing in the dungeon); or something of that sort. Similar to how many 4e GMs rule that extended rests can only be taken in a Rivendell-style "haven", or some similarly salubrious location.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7008320, member: 42582"] In my play experience, this is an extreme underestimate, especially at paragon tier and above. I'm also not sure why you are suggesting that a player must spend a HS to recover encounter powers. In my experience, losing healing surges via environmental factors, in skill challenges, etc can already be fairly brutal on the non-defender/low CON PCs. But in those circumstances the players, at least in principle, have the capacity to spend resources to distribute the burden unequally (eg the fighter gives the mage an extra share of food and starves; or carries the mage and so loses two HS to exhaustion while the mage loses none; etc). Maybe I'm just confused about the starting point: to me, an "encounter" in 4e is the action that occurs between two rests. How that action is divided up within the (imaginary) time of the gameworld is secondary, except that - as [MENTION=82106]AbdulAlhazred[/MENTION] points out, and as I think I may have mentioned upthread - a series of fights against one opponent at at time is easier than a single fight against all of them at once. Consider the following 3 encounter set-ups: [indent](A) 6 level 6 creatures, which makes for a 7th level encounter for 5 PCs (6*250 = 1500). (B) 2 6th level creature, which makes makes for a 1st level encounter for 5 PCs (2*250 = 500). (C) Three "waves" of 2 6th level creatures between rests.[/indent] (C), which is three lots of (B), is - in encounter budget terms - no different from (A); although it will actually be easier for the players because they don't have to fight all 8 all at once. Before introducing a lot of house rules, I would suggest experimenting with variations on (C) to get a sense of what sort of mixing and matching works, what sort of pacing works, etc. And instead of reworking everything for bounded accuracy, you can sub in minions (eg one (C) encounter is a actually a 5th level standard with 6 5th level minions - say, a leader and 6 followers). I've got nothing against house ruling, but it just seems that for this particular issue there might be an easier pathway readily available. As to how you ensure that the PCs don't rest between "waves" - make your short rest time longer; make the requirements for a short rest stricter (eg can't do it while heart's are racing in the dungeon); or something of that sort. Similar to how many 4e GMs rule that extended rests can only be taken in a Rivendell-style "haven", or some similarly salubrious location. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Changing the Combat Parameters of 4th Edition
Top