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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7009216" data-attributes="member: 82106"><p>Well, you are definitely correct that its never stated outright as a rule or explicit guideline. Actually I think it is more fair to say that an adventuring day is 5 AT-LEVEL encounters worth of action, so it may be closer to 4 mechanical encounters in the average case, since most encounters are a bit over your level. One of those is likely to be an SC (maybe more even) too. I'd also note that WotC definitely set up 10 encounters/level as the leveling rate, and then 1-2 of them are replaced with quest XP, so a LEVEL is going to be ROUGHLY 8-10 encounters. That seems to make the logic of a 4-5 encounter day make sense, as it roughly breaks down a level into 2 'sections', each bounded by a long rest. It all just seems to fit, and actually I recall when someone asked this question a while back I just assumed, since it so naturally followed from the adventure building/XP guidelines that it was actually spelled out. </p><p></p><p></p><p></p><p>Well, I just mean there's likely some quirks that will arise? I mean its just pretty basic game math? I haven't done it, though I DID adjust the math in HoML. Originally it was a half-level bonus like 4e, but it turned out to be quite hard to make that work, the damage expressions became pretty super-sized by 20th level (which is all that HoML has, 20 levels). Cutting it back to +1.5/4 levels fixed that, though it does require having a level bonus table, which I don't love.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7009216, member: 82106"] Well, you are definitely correct that its never stated outright as a rule or explicit guideline. Actually I think it is more fair to say that an adventuring day is 5 AT-LEVEL encounters worth of action, so it may be closer to 4 mechanical encounters in the average case, since most encounters are a bit over your level. One of those is likely to be an SC (maybe more even) too. I'd also note that WotC definitely set up 10 encounters/level as the leveling rate, and then 1-2 of them are replaced with quest XP, so a LEVEL is going to be ROUGHLY 8-10 encounters. That seems to make the logic of a 4-5 encounter day make sense, as it roughly breaks down a level into 2 'sections', each bounded by a long rest. It all just seems to fit, and actually I recall when someone asked this question a while back I just assumed, since it so naturally followed from the adventure building/XP guidelines that it was actually spelled out. Well, I just mean there's likely some quirks that will arise? I mean its just pretty basic game math? I haven't done it, though I DID adjust the math in HoML. Originally it was a half-level bonus like 4e, but it turned out to be quite hard to make that work, the damage expressions became pretty super-sized by 20th level (which is all that HoML has, 20 levels). Cutting it back to +1.5/4 levels fixed that, though it does require having a level bonus table, which I don't love. [/QUOTE]
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