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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="pemerton" data-source="post: 7009534" data-attributes="member: 42582"><p>On the issue of encounters between long rests, here's one adventuring day for the PCs in my game (started the "day" at 14th level, finished it at 15th level):</p><p></p><p style="margin-left: 20px">*Comp 2 L14 skill challenge (as a result of which each PC lost one encounter power until their next extended rest);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*L17 combat;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*L15 combat;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*L7 combat;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*L13 combat;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*L15 combat;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*Comp 1 L14 skill challenge;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*L16 combat;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*L14 combat;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*L13 combat;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*Comp 1 L15 skill challenge;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*L16 combat (the L15 solo was defeated by being pushed over a bridge down a waterfall);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*L15 combat (the solo returned later in the night, having survived the fall and climbed back up).</p><p></p><p>That's 9 combats within L-1 to L+2/3; even if you put the last two together as "really" one, it's 8.</p><p></p><p>Plus a 7th level combat; plus a skill challenge's worth of encounter.</p><p></p><p>That was maybe the hardest I've pushed the players in the campaign; but it's not wildly out of character for our game.</p><p></p><p>Another example, where the PCs start the day at 26th level:</p><p></p><p style="margin-left: 20px">* Comp 3 L26 skill challenge;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* A L 32 encounter in stages but with no short rest and with the PCs splitting up, starting with a level 26 element, then a couple of PCs falling down a cliff and having to deal with a level 22 element, and then a third front of a 26th level element which initially was one PC, but then ivnolved the other PCs arriving to help him out, plus some other odds and sods;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* A level 27 encounter that, in play, was very hard for party level +1;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* The PCs reach 27th;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* A level 31 combat, surprisingly easy compared to the level 27 one;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* A level 29 combat;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* A level 26 solo combat, involving a couple of significant crits, including one with a fighter daily that limits the target to basic attack, which is terrible against a solo;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* A level 27 combat encounter;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* A level 27 complexity 3 skill challenge;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* A level 33 combat encounter (for only 4 PCs).</p><p></p><p>That's 7 combats, plus the skill challenges, and three of those combats are level +4 or above.</p><p></p><p>I don't have such good records for Heroic tier, and my memory isn't that reliable, but I suspect it tended not to push as hard as this.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7009534, member: 42582"] On the issue of encounters between long rests, here's one adventuring day for the PCs in my game (started the "day" at 14th level, finished it at 15th level): [indent]*Comp 2 L14 skill challenge (as a result of which each PC lost one encounter power until their next extended rest); *L17 combat; *L15 combat; *L7 combat; *L13 combat; *L15 combat; *Comp 1 L14 skill challenge; *L16 combat; *L14 combat; *L13 combat; *Comp 1 L15 skill challenge; *L16 combat (the L15 solo was defeated by being pushed over a bridge down a waterfall); *L15 combat (the solo returned later in the night, having survived the fall and climbed back up).[/indent] That's 9 combats within L-1 to L+2/3; even if you put the last two together as "really" one, it's 8. Plus a 7th level combat; plus a skill challenge's worth of encounter. That was maybe the hardest I've pushed the players in the campaign; but it's not wildly out of character for our game. Another example, where the PCs start the day at 26th level: [indent]* Comp 3 L26 skill challenge; * A L 32 encounter in stages but with no short rest and with the PCs splitting up, starting with a level 26 element, then a couple of PCs falling down a cliff and having to deal with a level 22 element, and then a third front of a 26th level element which initially was one PC, but then ivnolved the other PCs arriving to help him out, plus some other odds and sods; * A level 27 encounter that, in play, was very hard for party level +1; * The PCs reach 27th; * A level 31 combat, surprisingly easy compared to the level 27 one; * A level 29 combat; * A level 26 solo combat, involving a couple of significant crits, including one with a fighter daily that limits the target to basic attack, which is terrible against a solo; * A level 27 combat encounter; * A level 27 complexity 3 skill challenge; * A level 33 combat encounter (for only 4 PCs).[/indent] That's 7 combats, plus the skill challenges, and three of those combats are level +4 or above. I don't have such good records for Heroic tier, and my memory isn't that reliable, but I suspect it tended not to push as hard as this. [/QUOTE]
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