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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7009546" data-attributes="member: 6694190"><p>The reason is that likelihood to hit is increased/reduced with +/-5% per level in 4th Edition, that why a 5 level difference have quite and impact. For a monster with an average 55% to hit a character of equal level in 4th Edition, if it is 5 levels lower than the character his chance to hit has been reduced to 30% (almost half). As average damage per round is calculated as (Chance to Hit) x (Damage), it has a major impact on the danger of low level monsters, and the XP table reflects this. 10 th level monster = 500 XP, 15th level monster = 1200 XP (500/1200 = 42%, but then the damage goes down as well to explain why it is not 50%). </p><p></p><p>However, if we introduct <em>bounded accuracy </em>in a similar way as 5th Edition then your chance to hit only increases with +2.5% per level on average. So a 5 level difference reduced the monster chance to hit from 55% to 42.5%. The monster average damage has now been reduced to only 42.5/55 = 77% rather than half as in traditional 4th Edition. Thereby is a low level threat a much bigger threat than in 4th Edition, so you cannot any longer use the Encounter per XP and Monster table to design a balanced encounter anymore. It need to be reworked in order to fit this kind of gameplay. Benefit is of course that you as a DM can mix a much wider variety of monster rather than be restricted to the +-4 level from the character level to be balanced. It reintroduce the threat of many lower level monsters, that do not really exist in 4th Edition. A dragon has to be cautious if the city have mounted all its defenders with bows on the walls of the city.</p><p>However, the imortality/epic feeling of 4th Edition gameplay might be lost in such a transformation, so if you would like to introduce <em>bounded accuracy</em> is very dependent on what kind of game you want to run.</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7009546, member: 6694190"] The reason is that likelihood to hit is increased/reduced with +/-5% per level in 4th Edition, that why a 5 level difference have quite and impact. For a monster with an average 55% to hit a character of equal level in 4th Edition, if it is 5 levels lower than the character his chance to hit has been reduced to 30% (almost half). As average damage per round is calculated as (Chance to Hit) x (Damage), it has a major impact on the danger of low level monsters, and the XP table reflects this. 10 th level monster = 500 XP, 15th level monster = 1200 XP (500/1200 = 42%, but then the damage goes down as well to explain why it is not 50%). However, if we introduct [I]bounded accuracy [/I]in a similar way as 5th Edition then your chance to hit only increases with +2.5% per level on average. So a 5 level difference reduced the monster chance to hit from 55% to 42.5%. The monster average damage has now been reduced to only 42.5/55 = 77% rather than half as in traditional 4th Edition. Thereby is a low level threat a much bigger threat than in 4th Edition, so you cannot any longer use the Encounter per XP and Monster table to design a balanced encounter anymore. It need to be reworked in order to fit this kind of gameplay. Benefit is of course that you as a DM can mix a much wider variety of monster rather than be restricted to the +-4 level from the character level to be balanced. It reintroduce the threat of many lower level monsters, that do not really exist in 4th Edition. A dragon has to be cautious if the city have mounted all its defenders with bows on the walls of the city. However, the imortality/epic feeling of 4th Edition gameplay might be lost in such a transformation, so if you would like to introduce [I]bounded accuracy[/I] is very dependent on what kind of game you want to run. [/QUOTE]
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