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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7010878" data-attributes="member: 82106"><p>Yeah, I think the idea in 4e, being story-oriented is that character death is more of a CHOICE than a random event. You might be pushed to that choice by various misfortunes, but its basically an upping of the stakes, or an actual plot choice of the player to achieve his character's goals by self-sacrifice. This isn't something that came up much in older editions of the game. 5e I think can play the same way, though honestly I'm not overly familiar with 5e official adventures. We played through the first module, Phandelver, pretty straight. It definitely has some plot elements you could use, though it seemed like it could also be played as a fairly straight crawl with several locations to tackle.</p><p></p><p>Anyway, a 4e game COULD thus involve a lot less character death, if the players are really into taking their PCs all the way to 30 and there aren't any group changes or new characters coming in. 4e DOES differ from AD&D in that it doesn't rely on any level of troop play at all, any new PC would be expected to join at-level, not come in as a level 1 character, which is what 1e certainly seems to expect by RAW (or you start with a henchman if you want to not be level 1 again). So, it IS different. Not explicitly less lethal though. I did kill plenty of 4e characters in my games. Honestly I don't think I killed 1e characters left and right either though, so it was probably roughly equal in my play.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7010878, member: 82106"] Yeah, I think the idea in 4e, being story-oriented is that character death is more of a CHOICE than a random event. You might be pushed to that choice by various misfortunes, but its basically an upping of the stakes, or an actual plot choice of the player to achieve his character's goals by self-sacrifice. This isn't something that came up much in older editions of the game. 5e I think can play the same way, though honestly I'm not overly familiar with 5e official adventures. We played through the first module, Phandelver, pretty straight. It definitely has some plot elements you could use, though it seemed like it could also be played as a fairly straight crawl with several locations to tackle. Anyway, a 4e game COULD thus involve a lot less character death, if the players are really into taking their PCs all the way to 30 and there aren't any group changes or new characters coming in. 4e DOES differ from AD&D in that it doesn't rely on any level of troop play at all, any new PC would be expected to join at-level, not come in as a level 1 character, which is what 1e certainly seems to expect by RAW (or you start with a henchman if you want to not be level 1 again). So, it IS different. Not explicitly less lethal though. I did kill plenty of 4e characters in my games. Honestly I don't think I killed 1e characters left and right either though, so it was probably roughly equal in my play. [/QUOTE]
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