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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7016360" data-attributes="member: 82106"><p>Well, at the risk of being self-promoting... <a href="http://www.enworld.org/forum/showthread.php?508216-What-are-people-homebrewing&prefixid=wotc" target="_blank">http://www.enworld.org/forum/showthread.php?508216-What-are-people-homebrewing&prefixid=wotc</a> There's a link here to a PDF of HoML, which does a bunch of these kinds of things. Its a lot of text to wade through though, and the gist of it may not be obvious without excessive reading.</p><p></p><p>'Encounter' powers became 'Intermittent', they can be re-used by expending a Vitality Point (HS). Vitality powers replace Daily powers and outright always require a VP to access. Every character in HoML has 8 VP starting off, since it would be fairly hard to work a system of even resources if different classes had more or less VP. VPs might also do other things. They actually do replace AP as well, which I did away with for the sake of simplicity. I've considered whether VP might be recovered, maybe 1 per short rest potentially. This would mirror 4e's system of milestones, which kind of seemed a bit redundant. </p><p></p><p>A VP might also be useful in some other roles. For instance 4e had an interesting sub-mechanic they played with that I call 'binding', where you paid an HS every day to maintain some effect (Teleportation Circle was the main one). This could be extended to a lot of other things, though I haven't really experimented with that yet. For instance you could create bindings that worked to create certain item enchantments. Heck, that could be the PRIMARY way to enchant items, which might be a bit more interesting than 4e's "hey just cast this easy ritual and make anything" approach.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7016360, member: 82106"] Well, at the risk of being self-promoting... [url]http://www.enworld.org/forum/showthread.php?508216-What-are-people-homebrewing&prefixid=wotc[/url] There's a link here to a PDF of HoML, which does a bunch of these kinds of things. Its a lot of text to wade through though, and the gist of it may not be obvious without excessive reading. 'Encounter' powers became 'Intermittent', they can be re-used by expending a Vitality Point (HS). Vitality powers replace Daily powers and outright always require a VP to access. Every character in HoML has 8 VP starting off, since it would be fairly hard to work a system of even resources if different classes had more or less VP. VPs might also do other things. They actually do replace AP as well, which I did away with for the sake of simplicity. I've considered whether VP might be recovered, maybe 1 per short rest potentially. This would mirror 4e's system of milestones, which kind of seemed a bit redundant. A VP might also be useful in some other roles. For instance 4e had an interesting sub-mechanic they played with that I call 'binding', where you paid an HS every day to maintain some effect (Teleportation Circle was the main one). This could be extended to a lot of other things, though I haven't really experimented with that yet. For instance you could create bindings that worked to create certain item enchantments. Heck, that could be the PRIMARY way to enchant items, which might be a bit more interesting than 4e's "hey just cast this easy ritual and make anything" approach. [/QUOTE]
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