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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7016598" data-attributes="member: 6694190"><p>Ok, here come some more material from the analysis work. I have now implemented Bounded Accuracy into the mix in order to see how it plays out if I want to use monsters of lower levels than what you normally do in 4th Edition. So I simulated a party consisting of a Fighter and a Rogue and have combined their HP Resources (As max HP is equal to 4 HS, you can see in the graph below that 4+4=8 is the combined HP Resources of this "party"). I have then looked at how many HS remains after a typical Short Rest and what they have remaining after a full adventureing day (which is the blue line, which only appears if the number of HS runs out at the second Short Rest). I have simulated from a monster 5 levels lower than the party level, to a monster 3 levels higher than the party level.</p><p></p><p>[ATTACH]80831[/ATTACH]</p><p></p><p>The game has become deadlier, that the traditional 4th Edition. We now only have 2 short rests, rather than 4 during an adventuring day. The monster and character HP progression after first level have been reduced by 25%. Next step will be to see how Resources are allocated, i.e. will encounter and Daily Powers run out if we run the game in this mode, resulting in you getting stuck with endless At-Will Powers.</p><p>We then have to look how long the encounters are for various monster levels to calculate on this. Below you see the number of rounds needed to deafeat a monster of a particular level in relation to the party level (from Monster 5 level lower to Monster 3 level higher).</p><p></p><p>[ATTACH]80832[/ATTACH]</p><p></p><p>Encounter length seems to grow from 1.5 rounds up to roughly 3 rounds at higher levels, for simple foes. While for tough encounters with high level monsters, we are looking at 4 rounds up to 6 rounds, which is good. Traditional 4th Edition can for tough monsters have battles that run for 10 even 12 rounds if you simulate it like this (reality might be less as we cannot simulate all the complexities of a 4th Edition game, but at least it allow us to compare the effect of changing certain aspects of it).</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7016598, member: 6694190"] Ok, here come some more material from the analysis work. I have now implemented Bounded Accuracy into the mix in order to see how it plays out if I want to use monsters of lower levels than what you normally do in 4th Edition. So I simulated a party consisting of a Fighter and a Rogue and have combined their HP Resources (As max HP is equal to 4 HS, you can see in the graph below that 4+4=8 is the combined HP Resources of this "party"). I have then looked at how many HS remains after a typical Short Rest and what they have remaining after a full adventureing day (which is the blue line, which only appears if the number of HS runs out at the second Short Rest). I have simulated from a monster 5 levels lower than the party level, to a monster 3 levels higher than the party level. [ATTACH=CONFIG]80831._xfImport[/ATTACH] The game has become deadlier, that the traditional 4th Edition. We now only have 2 short rests, rather than 4 during an adventuring day. The monster and character HP progression after first level have been reduced by 25%. Next step will be to see how Resources are allocated, i.e. will encounter and Daily Powers run out if we run the game in this mode, resulting in you getting stuck with endless At-Will Powers. We then have to look how long the encounters are for various monster levels to calculate on this. Below you see the number of rounds needed to deafeat a monster of a particular level in relation to the party level (from Monster 5 level lower to Monster 3 level higher). [ATTACH=CONFIG]80832._xfImport[/ATTACH] Encounter length seems to grow from 1.5 rounds up to roughly 3 rounds at higher levels, for simple foes. While for tough encounters with high level monsters, we are looking at 4 rounds up to 6 rounds, which is good. Traditional 4th Edition can for tough monsters have battles that run for 10 even 12 rounds if you simulate it like this (reality might be less as we cannot simulate all the complexities of a 4th Edition game, but at least it allow us to compare the effect of changing certain aspects of it). [/QUOTE]
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