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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7016769" data-attributes="member: 6694190"><p>That's a great one. Remember having read it way back, but not been able to find it again. I like his ideas on maybe having design guides as to how many "non-combat" XP situations you should have in an adventure as well. In my home Campaign I am trying to keep it at 70-30, but could probably be more as well. Another thing that I remember having read in some forum (was it DMDavid as well?) who talked about the implementation of Action Points as a game mechnism that really kills boss fights (due to the players ability to potentially get two "rounds" of effects stacked on the monster before it get a chance to act at higher levels, but also dealing more damage than the monsters. Action Points chould be redefinied for other uses than getting an extra standard action. I think I have read ideas in other forums that suggests:</p><p></p><p>1. Reroll a failed attack, damage or skill roll.</p><p>2. Get back a used second wind or Encounter Power.</p><p>3. Get an extra HS</p><p>4. Get to use an extra move action</p><p></p><p>This would make the game more dangerous and reduce the damage the party can deal, to the benefit of the monsters, also leading to more HS used by the players - as the time it take to kill the boss monster will be longer (and prolong the nice strategic fight we want to keep in 4th Edition and make them even tougher).</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7016769, member: 6694190"] That's a great one. Remember having read it way back, but not been able to find it again. I like his ideas on maybe having design guides as to how many "non-combat" XP situations you should have in an adventure as well. In my home Campaign I am trying to keep it at 70-30, but could probably be more as well. Another thing that I remember having read in some forum (was it DMDavid as well?) who talked about the implementation of Action Points as a game mechnism that really kills boss fights (due to the players ability to potentially get two "rounds" of effects stacked on the monster before it get a chance to act at higher levels, but also dealing more damage than the monsters. Action Points chould be redefinied for other uses than getting an extra standard action. I think I have read ideas in other forums that suggests: 1. Reroll a failed attack, damage or skill roll. 2. Get back a used second wind or Encounter Power. 3. Get an extra HS 4. Get to use an extra move action This would make the game more dangerous and reduce the damage the party can deal, to the benefit of the monsters, also leading to more HS used by the players - as the time it take to kill the boss monster will be longer (and prolong the nice strategic fight we want to keep in 4th Edition and make them even tougher). [/QUOTE]
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