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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7016819" data-attributes="member: 6694190"><p>So how should I build my encounters under these rules? Well, the format should allow you to build a traditional one single, tough and strategic encounter (4th edition style) - but also a number of encounters or “waves” as pemerton refer to them (more 5th editon style). I will still call them encounters, because I like to see encounter powers’ effect end at the end of them, rather than lasting through three “waves” within one encounter.</p><p></p><p><strong>SINGLE Encounter</strong></p><p>The single encounter is exatly that - one tough encounter the party faces before getting a chance to take a one hour Short Rest. </p><p><strong>Level:</strong> Based on my calculations, it looks like the preferred challenge should be a monster of the player’s level + 1. </p><p><strong>Length:</strong> The battle will last for 3 rounds at first level, 4 rounds at 5th and then 5-6 rounds at level 15-25 (see below). </p><p><strong>HP:</strong> It is going to be a though fight with roughly 8% of the HP remaining after the battle (excluding any healing done during the battle). </p><p><strong>Powers: </strong>Rougly one daily will be used and all encounter powers, and the players will have to use one At-Will power before finally finishing the battle and defeating the foe.</p><p></p><p>[ATTACH]80874[/ATTACH]</p><p></p><p><strong>DOUBLE Encounter</strong></p><p>If we instead look at running two encounters before the short rest and having them equally though we have to find a weaker opponent in each encounter.</p><p><strong>Level:</strong> Based on my calculations, it looks like the preferred challenge should be a monster of the player’s level -2. (Alternatively running a 5 player encounter against 3 monsters of equal level to the PCs.)</p><p><strong>Length: </strong>The battle is now shorter. It will last for 2 rounds at first level, and 4 rounds at 5th, 15th and 25th level (see below). </p><p><strong>HP:</strong> It is going to be a simple fight with roughly 58% of the HP remaining after the battle (excluding any healing done during the battle). </p><p><strong>Powers:</strong> Here we start to see the impact of the limited encounter resources. As these are simple fights, the party will most likely not use a daily. The graph below assumes the use of dailies as well as encounter powers, but as the total number of rounds is actually 2+2=4 at first level, and 4+4 = 8 rounds at the other levels, the encounter powers will not last. Most likely only 2 encounter powers will be used at higher level, and the rest will be At-Will powers. Conclusion is that we will have to recalculate the graph below to better reflect the encounter power used in the two battles.</p><p></p><p>[ATTACH]80875[/ATTACH]</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7016819, member: 6694190"] So how should I build my encounters under these rules? Well, the format should allow you to build a traditional one single, tough and strategic encounter (4th edition style) - but also a number of encounters or “waves” as pemerton refer to them (more 5th editon style). I will still call them encounters, because I like to see encounter powers’ effect end at the end of them, rather than lasting through three “waves” within one encounter. [B]SINGLE Encounter[/B] The single encounter is exatly that - one tough encounter the party faces before getting a chance to take a one hour Short Rest. [B]Level:[/B] Based on my calculations, it looks like the preferred challenge should be a monster of the player’s level + 1. [B]Length:[/B] The battle will last for 3 rounds at first level, 4 rounds at 5th and then 5-6 rounds at level 15-25 (see below). [B]HP:[/B] It is going to be a though fight with roughly 8% of the HP remaining after the battle (excluding any healing done during the battle). [B]Powers: [/B]Rougly one daily will be used and all encounter powers, and the players will have to use one At-Will power before finally finishing the battle and defeating the foe. [ATTACH=CONFIG]80874._xfImport[/ATTACH] [B]DOUBLE Encounter[/B] If we instead look at running two encounters before the short rest and having them equally though we have to find a weaker opponent in each encounter. [B]Level:[/B] Based on my calculations, it looks like the preferred challenge should be a monster of the player’s level -2. (Alternatively running a 5 player encounter against 3 monsters of equal level to the PCs.) [B]Length: [/B]The battle is now shorter. It will last for 2 rounds at first level, and 4 rounds at 5th, 15th and 25th level (see below). [B]HP:[/B] It is going to be a simple fight with roughly 58% of the HP remaining after the battle (excluding any healing done during the battle). [B]Powers:[/B] Here we start to see the impact of the limited encounter resources. As these are simple fights, the party will most likely not use a daily. The graph below assumes the use of dailies as well as encounter powers, but as the total number of rounds is actually 2+2=4 at first level, and 4+4 = 8 rounds at the other levels, the encounter powers will not last. Most likely only 2 encounter powers will be used at higher level, and the rest will be At-Will powers. Conclusion is that we will have to recalculate the graph below to better reflect the encounter power used in the two battles. [ATTACH=CONFIG]80875._xfImport[/ATTACH] [/QUOTE]
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