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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7016843" data-attributes="member: 6694190"><p><strong>DOUBLE Encounter</strong></p><p>So if we instead take away the Daily Power damage and give our half of the encounter powers in each of the double encounters, we find another distribution</p><p><strong>Length:</strong> The battle is not any shorter than the Single Encounter. It will last for 3 rounds at first level, and 5 rounds at 5th, 15th and 25th level (see below). </p><p><strong>HP:</strong> It is going to be a simple fight with roughly 55% of the HP remaining after the battle (excluding any healing done during the battle). </p><p><strong>Powers:</strong> Here resources run low and the PC will at level 5 and above have to use 2 encounter powers and 3 at-will powers to defeat the monsters.</p><p></p><p>[ATTACH]80876[/ATTACH]</p><p></p><p>So what have we actually achieved in this Double Encounter scenario? We have turned one 5 rounds 4th Edition battle into 2 battles, both lasting 5 rounds against more simple foes, but forcing the players into using At-Will powers rather than cool encounter powers. </p><p></p><p><strong>Conclusion:</strong> Not a very good design. </p><p></p><p>We have turned a two hour battle into 2 two hour battles - not very effective. Is there any instance where this could be useful? Hard to find any example, were the benefits would outperfom the extra time needed. The PCs would have a hard time spotting the difference between a M+1 vs. M-2 level challenge, so it would be hard for them to judge if they should save their encounter powers or not. The risk is that you end up with a first encounter where the players use all their encounter powers, and then have to run a second encounter with only at-will powers. Not very fun game play. It might work better in the scenario where you use three monster of M+0 level, as it at least will be faster to run on the DM side of things. </p><p></p><p><em>If you still want to use it, I think it is important that the PC’s realize that there is a second threat looming, and if they fail to achieve something in the first encounter, the second group will arrive and prolong the battle - the “wave” concept Pemerton talked about - but it is going to be a very long battle.</em></p><p></p><p>If we introduce the mechanism of paying 1 HS to get an Encounter Power back, it would be very tempting (from a Player point of view) to buy back Encounter Powers, just for the purpose of finishing the battle faster, rather than being stuck only using At-Will Powers.</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7016843, member: 6694190"] [B]DOUBLE Encounter[/B] So if we instead take away the Daily Power damage and give our half of the encounter powers in each of the double encounters, we find another distribution [B]Length:[/B] The battle is not any shorter than the Single Encounter. It will last for 3 rounds at first level, and 5 rounds at 5th, 15th and 25th level (see below). [B]HP:[/B] It is going to be a simple fight with roughly 55% of the HP remaining after the battle (excluding any healing done during the battle). [B]Powers:[/B] Here resources run low and the PC will at level 5 and above have to use 2 encounter powers and 3 at-will powers to defeat the monsters. [ATTACH=CONFIG]80876._xfImport[/ATTACH] So what have we actually achieved in this Double Encounter scenario? We have turned one 5 rounds 4th Edition battle into 2 battles, both lasting 5 rounds against more simple foes, but forcing the players into using At-Will powers rather than cool encounter powers. [B]Conclusion:[/B] Not a very good design. We have turned a two hour battle into 2 two hour battles - not very effective. Is there any instance where this could be useful? Hard to find any example, were the benefits would outperfom the extra time needed. The PCs would have a hard time spotting the difference between a M+1 vs. M-2 level challenge, so it would be hard for them to judge if they should save their encounter powers or not. The risk is that you end up with a first encounter where the players use all their encounter powers, and then have to run a second encounter with only at-will powers. Not very fun game play. It might work better in the scenario where you use three monster of M+0 level, as it at least will be faster to run on the DM side of things. [I]If you still want to use it, I think it is important that the PC’s realize that there is a second threat looming, and if they fail to achieve something in the first encounter, the second group will arrive and prolong the battle - the “wave” concept Pemerton talked about - but it is going to be a very long battle.[/I] If we introduce the mechanism of paying 1 HS to get an Encounter Power back, it would be very tempting (from a Player point of view) to buy back Encounter Powers, just for the purpose of finishing the battle faster, rather than being stuck only using At-Will Powers. [/QUOTE]
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