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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7016938" data-attributes="member: 6694190"><p><strong>TRIPPLE Encounter</strong> </p><p>If we look at running three encounters before the short rest and having them equally though we have to find even weaker opponents in each encounter.</p><p><strong>Level:</strong> Based on calculations of the average challenge, it looks like the preferred challenge should be a monster of the player’s level -4. (Alternatively running a 5 player encounter against 2 monsters of PCs’ level -1.)</p><p><strong>Length:</strong> The battle is one round shorter at 5th Level compared to the Single Encounter, otherwise the same length for 1st, 15th and 25th level (see below), i.e. 3 rounds at 1st and 5th level, and 5 rounds at higher levels.</p><p><strong>HP:</strong> It is going to be a simple fight with roughly 68% of the HP remaining after the battle (excluding any healing done during the battle). </p><p><strong>Powers:</strong> Players will not use Daily Powers against these simple enemies, and probably only one Encounter Power in higher levels (if even that) resulting in up to 4 rounds of At-Will Powers at higher levels.</p><p></p><p>[ATTACH]80882[/ATTACH]</p><p></p><p><strong>Conclusion:</strong> It is obvious that we will get stuck with long battles if we do not somehow decouple the ability to regain encounter powers with the ability to heal damage. If regaining Encounter Powers are tied to Short Rests, we are stuck with wave upon wave of simple monsters, were the only available power is At-Will Powers. Not a good design. It is not obvious that 4th Edition is build upon the foundation of one though encounter (preferably no waves of lesser enemies) and then a Short Rest.</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7016938, member: 6694190"] [B]TRIPPLE Encounter[/B] If we look at running three encounters before the short rest and having them equally though we have to find even weaker opponents in each encounter. [B]Level:[/B] Based on calculations of the average challenge, it looks like the preferred challenge should be a monster of the player’s level -4. (Alternatively running a 5 player encounter against 2 monsters of PCs’ level -1.) [B]Length:[/B] The battle is one round shorter at 5th Level compared to the Single Encounter, otherwise the same length for 1st, 15th and 25th level (see below), i.e. 3 rounds at 1st and 5th level, and 5 rounds at higher levels. [B]HP:[/B] It is going to be a simple fight with roughly 68% of the HP remaining after the battle (excluding any healing done during the battle). [B]Powers:[/B] Players will not use Daily Powers against these simple enemies, and probably only one Encounter Power in higher levels (if even that) resulting in up to 4 rounds of At-Will Powers at higher levels. [ATTACH=CONFIG]80882._xfImport[/ATTACH] [B]Conclusion:[/B] It is obvious that we will get stuck with long battles if we do not somehow decouple the ability to regain encounter powers with the ability to heal damage. If regaining Encounter Powers are tied to Short Rests, we are stuck with wave upon wave of simple monsters, were the only available power is At-Will Powers. Not a good design. It is not obvious that 4th Edition is build upon the foundation of one though encounter (preferably no waves of lesser enemies) and then a Short Rest. [/QUOTE]
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