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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7016996" data-attributes="member: 6694190"><p><strong>Learnings so Far</strong></p><p>So what have we learnt from this analysis exercise?</p><p></p><ol> <li data-xf-list-type="ol">If we look at the last graph in post #75, we see one interesting effect. As 4th Edition do not have any weaker monsters than 1st level monsters, we get a flat curve at lower levels (Level 1 and 5 in the graph). This prevents me from going under 3 rounds of combat, just becase the weakest moster is too tough. In 5th Edition WotC have introduced CR 1/2, 1/4, 1/8, 0. Nothing prevents us to do something similar in 4th Edition to allow for lower level monsters that can create shorter combat lengths.</li> <li data-xf-list-type="ol">It was a mistake to try to reduce the ability to use encounter powers in each encounter, and tying its recovery to a Short Rest. We should probably approach the problem by having a one hour Short Rest only tied to healing, and a 5 minute “Catch your Breath” action to regain all your Encounter Powers between every encounter. Reducing the ability to do damage per Encounter only limit our ability to create short Encounters.</li> <li data-xf-list-type="ol">Breaking up a traditional 4th Edition encounter into a number of “waves” of weaker monsters are a bad move, as it only leads to longer combats with PC getting forced to using a lot of At-Will powers to defeat the foe.</li> </ol><p>Next step would be to look at the numbers if we address these issues.</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7016996, member: 6694190"] [B]Learnings so Far[/B] So what have we learnt from this analysis exercise? [LIST=1] [*]If we look at the last graph in post #75, we see one interesting effect. As 4th Edition do not have any weaker monsters than 1st level monsters, we get a flat curve at lower levels (Level 1 and 5 in the graph). This prevents me from going under 3 rounds of combat, just becase the weakest moster is too tough. In 5th Edition WotC have introduced CR 1/2, 1/4, 1/8, 0. Nothing prevents us to do something similar in 4th Edition to allow for lower level monsters that can create shorter combat lengths. [*]It was a mistake to try to reduce the ability to use encounter powers in each encounter, and tying its recovery to a Short Rest. We should probably approach the problem by having a one hour Short Rest only tied to healing, and a 5 minute “Catch your Breath” action to regain all your Encounter Powers between every encounter. Reducing the ability to do damage per Encounter only limit our ability to create short Encounters. [*]Breaking up a traditional 4th Edition encounter into a number of “waves” of weaker monsters are a bad move, as it only leads to longer combats with PC getting forced to using a lot of At-Will powers to defeat the foe. [/LIST] Next step would be to look at the numbers if we address these issues. [/QUOTE]
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