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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7017670" data-attributes="member: 82106"><p>I expect you don't REALLY need this. I mean just using less numbers of level 1 monsters in 4e should mostly produce the needed results. You can, for instance, use 1 level 1 monster, which will probably produce results similar to a level 1/4 monster by your extrapolation (I'm guessing here, but frankly it won't be much different than a minion). Likewise you could use minions, which should equate to something like your level 0 monster (any hit will almost surely be a kill, and they do roughly half the stock damage of a standard monster). Given the non-linear nature of change in effective challenge level, I'd say something like 4 minions or one standard would represent the weakest possible encounter, though you can present 'weaker' ones using 1-3 minions. The most likely scenarios for this would be things like a gate guard or a couple of lookouts that the party wants to neutralize quietly. It might even just be better to reduce this kind of thing to one or two checks, maybe a complexity one SC, which is technically worth 1 level 1 standard monster for XP purposes (and if you think about it, you'd need 4 hits to kill 4 minions, which is also the number of successes such an SC requires, making it pretty comparable). You could simply decree this SC to be a 'part' of the larger encounter, XP and encounter building-wise. It certainly fits within the spirit of 4e's encounter structure.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7017670, member: 82106"] I expect you don't REALLY need this. I mean just using less numbers of level 1 monsters in 4e should mostly produce the needed results. You can, for instance, use 1 level 1 monster, which will probably produce results similar to a level 1/4 monster by your extrapolation (I'm guessing here, but frankly it won't be much different than a minion). Likewise you could use minions, which should equate to something like your level 0 monster (any hit will almost surely be a kill, and they do roughly half the stock damage of a standard monster). Given the non-linear nature of change in effective challenge level, I'd say something like 4 minions or one standard would represent the weakest possible encounter, though you can present 'weaker' ones using 1-3 minions. The most likely scenarios for this would be things like a gate guard or a couple of lookouts that the party wants to neutralize quietly. It might even just be better to reduce this kind of thing to one or two checks, maybe a complexity one SC, which is technically worth 1 level 1 standard monster for XP purposes (and if you think about it, you'd need 4 hits to kill 4 minions, which is also the number of successes such an SC requires, making it pretty comparable). You could simply decree this SC to be a 'part' of the larger encounter, XP and encounter building-wise. It certainly fits within the spirit of 4e's encounter structure. [/QUOTE]
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