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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7018716" data-attributes="member: 82106"><p>Yeah, I got rid of XP totally, though in my system gaining levels is tied to boon acquisition, so in principle a character can advance at any rate the GM wishes to support. GP and such are now 'minor boons' and not explicitly regulated by the game mechanics. A 'job' would be in effect an encounter, or possible a whole adventure, and would probably net you some 'loot'. </p><p></p><p>So, when you say 'NPCs get tougher with time' I'm assuming you mean in an overall strategic sense (IE they tend to 'level up' like PCs do) and not in tactical terms (IE during an encounter). I always felt this was a pretty simple process with 4e too, since upping a monster's level is as simple as changing a few numbers. Obviously LARGE changes in NPC level probably also include more substantive alterations, but given the infinite variety of NPCs I wouldn't try to put any mechanics on that. 4e (and HoML) allow of course for upping the TYPE of the monster, standard -> elite -> solo (terminology varies). This is a bit different process, but certainly could be used to manage a change in overall story importance of a specific NPC/creature.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7018716, member: 82106"] Yeah, I got rid of XP totally, though in my system gaining levels is tied to boon acquisition, so in principle a character can advance at any rate the GM wishes to support. GP and such are now 'minor boons' and not explicitly regulated by the game mechanics. A 'job' would be in effect an encounter, or possible a whole adventure, and would probably net you some 'loot'. So, when you say 'NPCs get tougher with time' I'm assuming you mean in an overall strategic sense (IE they tend to 'level up' like PCs do) and not in tactical terms (IE during an encounter). I always felt this was a pretty simple process with 4e too, since upping a monster's level is as simple as changing a few numbers. Obviously LARGE changes in NPC level probably also include more substantive alterations, but given the infinite variety of NPCs I wouldn't try to put any mechanics on that. 4e (and HoML) allow of course for upping the TYPE of the monster, standard -> elite -> solo (terminology varies). This is a bit different process, but certainly could be used to manage a change in overall story importance of a specific NPC/creature. [/QUOTE]
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