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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7020118" data-attributes="member: 82106"><p>IMHO the issue is that often the players have no control over this resource, or at least very little. Its quite easy to go into some fight, classically early in the day, and start rolling low and get the tar beat out of you. If you now have to cower somewhere for a week to recover from this the plot consequences are dire, and the GM generally resorts to either relaxing the healing constraint (usually by some handwavy good fortune) or simply ignoring the plot issue. This is especially a problem when you're running (or designing!) adventures for other people to run, where you have rather little control of or idea about the resourcefulness of the players, actual functional capability and toughness of the characters, etc. </p><p></p><p>Its not so bad if its a GM running a game, or one that has substantial player input into plot (like say something run along the lines of [MENTION=42582]pemerton[/MENTION]), you can simply accept the vagaries of fate as an input to determining what happens next, but its pretty darn crummy when you're running G3 and the first random hellhound crisps half the party up real good.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7020118, member: 82106"] IMHO the issue is that often the players have no control over this resource, or at least very little. Its quite easy to go into some fight, classically early in the day, and start rolling low and get the tar beat out of you. If you now have to cower somewhere for a week to recover from this the plot consequences are dire, and the GM generally resorts to either relaxing the healing constraint (usually by some handwavy good fortune) or simply ignoring the plot issue. This is especially a problem when you're running (or designing!) adventures for other people to run, where you have rather little control of or idea about the resourcefulness of the players, actual functional capability and toughness of the characters, etc. Its not so bad if its a GM running a game, or one that has substantial player input into plot (like say something run along the lines of [MENTION=42582]pemerton[/MENTION]), you can simply accept the vagaries of fate as an input to determining what happens next, but its pretty darn crummy when you're running G3 and the first random hellhound crisps half the party up real good. [/QUOTE]
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