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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7022554" data-attributes="member: 6694190"><p>One interesting effect we gets with these changes to the Healing and Recovery rules (by trying to mimic some of the changes that was done in 5th Edition) is that 4th Edition becomes less of the Epic game it set out to be (which some accused to be WoW inspired), and instead become more gritty - or realistic (depending on your own view of the game). Players will not recover and rise new and shiny after one night of rest, and be ready to repeat this day-after-day-after-day. As you can see in the graph below they can take on 3 encounters of equal monster level in a row and then take and extended rest. The next day they will be able to take on 2 encounters before the extended rest, and the third day maybe only 1 encounter before it is time to really consider heading back to town to regroup and recover for two days in a row.</p><p></p><p>We have turned the 5 encounters game day of 4th Edition into a 3+2 game days, thereby at least increasing the time to godhood from 2 months to 4 months ;-) and a very different recovery experience. </p><p></p><p>[ATTACH]81028[/ATTACH]</p><p></p><p>This might not fit your game style, but if it do, it is an interesting mechanism and it will most likely also make it easier to convert 5th Edition material to this "4.5 Edition", as it will follow very similar combat behaviours as in 5th Edition. However, some further analysis need to be done to verify the rules.</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7022554, member: 6694190"] One interesting effect we gets with these changes to the Healing and Recovery rules (by trying to mimic some of the changes that was done in 5th Edition) is that 4th Edition becomes less of the Epic game it set out to be (which some accused to be WoW inspired), and instead become more gritty - or realistic (depending on your own view of the game). Players will not recover and rise new and shiny after one night of rest, and be ready to repeat this day-after-day-after-day. As you can see in the graph below they can take on 3 encounters of equal monster level in a row and then take and extended rest. The next day they will be able to take on 2 encounters before the extended rest, and the third day maybe only 1 encounter before it is time to really consider heading back to town to regroup and recover for two days in a row. We have turned the 5 encounters game day of 4th Edition into a 3+2 game days, thereby at least increasing the time to godhood from 2 months to 4 months ;-) and a very different recovery experience. [ATTACH=CONFIG]81028._xfImport[/ATTACH] This might not fit your game style, but if it do, it is an interesting mechanism and it will most likely also make it easier to convert 5th Edition material to this "4.5 Edition", as it will follow very similar combat behaviours as in 5th Edition. However, some further analysis need to be done to verify the rules. [/QUOTE]
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