Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Changing the Combat Parameters of 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Myrhdraak" data-source="post: 7022766" data-attributes="member: 6694190"><p><strong>TRIPLE ENCOUNTER</strong></p><p></p><p>Last thing to check is how the 3 x 3 encounters, i.e. 3 triple encounters vs. an even simpler foe looks like. In the graph below this is simulated. In order to be able to face the encounter the enemies have to be 4 levels lower than the party (M-4). They would have survived a monster 3 levels lower as well, but then almost all Resources would be used (see second graph). These encounters run in 2.1 rounds, so they are not very tactical and more like a speed bump in the road, but nine of them have an impact during a day.</p><p></p><p>[ATTACH]81051[/ATTACH]</p><p></p><p>[ATTACH]81052[/ATTACH]</p><p></p><p><strong>Conclusion</strong></p><p>It looks like we have managed to create a healing and recovery baseline that more mimics the 5th edition implementation. We can run single encounters to runs just like normal 4th Edition tactical combat, but we can also mix in double or triple encounters before a short rest to achieve smaller and fast playing challenges, still using 4th Edition characters. Next step would be to look into the DM side of thing - how do we create an XP progression that mimics the individual monsters threat level good enough to allow us as a DM to more easily create a balanced encounter in this new play style?</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7022766, member: 6694190"] [B]TRIPLE ENCOUNTER[/B] Last thing to check is how the 3 x 3 encounters, i.e. 3 triple encounters vs. an even simpler foe looks like. In the graph below this is simulated. In order to be able to face the encounter the enemies have to be 4 levels lower than the party (M-4). They would have survived a monster 3 levels lower as well, but then almost all Resources would be used (see second graph). These encounters run in 2.1 rounds, so they are not very tactical and more like a speed bump in the road, but nine of them have an impact during a day. [ATTACH=CONFIG]81051._xfImport[/ATTACH] [ATTACH=CONFIG]81052._xfImport[/ATTACH] [B]Conclusion[/B] It looks like we have managed to create a healing and recovery baseline that more mimics the 5th edition implementation. We can run single encounters to runs just like normal 4th Edition tactical combat, but we can also mix in double or triple encounters before a short rest to achieve smaller and fast playing challenges, still using 4th Edition characters. Next step would be to look into the DM side of thing - how do we create an XP progression that mimics the individual monsters threat level good enough to allow us as a DM to more easily create a balanced encounter in this new play style? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Changing the Combat Parameters of 4th Edition
Top