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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7026799" data-attributes="member: 82106"><p>Yeah, I just wondered if you had any specific sort of build in mind like Pacifist Healer or something. There can be a 'BIG' variation in healing output. </p><p></p><p>Also I know from experience that there's a complex relationship going on here. For instance certain powers do a small amount of damage and a small amount of healing. You will find that decreased cleric damage output actually INCREASES the damage suffered by the party because combat is enough slower that the additional rounds of incoming damage more than make up for whatever is healed (this applies to surgeless healing that was largely introduced with DP). </p><p></p><p>As you note, even with relatively straightforward choices (say CLW vs one of the stronger Daily powers of the same level) a similar effect is found, the opportunity cost outweighs the benefits. Of course these things are somewhat situational too, but you have to take into account the whole adventuring day when discussing dailies to it gets pretty complex. Mostly the various class guides based their advice on likely and typical party composition and encounter design. Still, as a general rule things play better with a modest healing loadout.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7026799, member: 82106"] Yeah, I just wondered if you had any specific sort of build in mind like Pacifist Healer or something. There can be a 'BIG' variation in healing output. Also I know from experience that there's a complex relationship going on here. For instance certain powers do a small amount of damage and a small amount of healing. You will find that decreased cleric damage output actually INCREASES the damage suffered by the party because combat is enough slower that the additional rounds of incoming damage more than make up for whatever is healed (this applies to surgeless healing that was largely introduced with DP). As you note, even with relatively straightforward choices (say CLW vs one of the stronger Daily powers of the same level) a similar effect is found, the opportunity cost outweighs the benefits. Of course these things are somewhat situational too, but you have to take into account the whole adventuring day when discussing dailies to it gets pretty complex. Mostly the various class guides based their advice on likely and typical party composition and encounter design. Still, as a general rule things play better with a modest healing loadout. [/QUOTE]
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