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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="pemerton" data-source="post: 7027134" data-attributes="member: 42582"><p>The epic party in my game uses the following for healing:</p><p></p><p>* Paladin with 5/day LoH;</p><p>* Hybrid cleric with Supreme Healer, so 1x/enc Healing Word for 2 targets; plus 1x/enc Word of Vigour and 1x/day Mass Cure Serious Wounds (two surges worth of surgeless healing for everyone); plus one enc power (Healing Torch) and one daily power (Breath of Stars) that allow healing; plus 1x/day self-only Regen 28 from Demigod;</p><p>* Invoker/wizard who might have a little bit of self-healing (but not much that I can remember);</p><p>* Sorcerer/bard with 1x/day Majestic Word;</p><p>* Dwarven fighter/cleric with 1x/day Healing Word, 1x/day Dwarven Armour, 2x/enc free action Second Wind with Cloak of the Walking Wounded, 1x/enc Battle Cry.</p><p></p><p>They also each have an Epic "1x/day when you die . . . " ability.</p><p></p><p>That is a <em>lot</em> of healing, but I'd be surprised if it's that atypical (maybe the dwarf has more healing than the typical warrior type?). There's no pure leader in that party, for instance.</p><p></p><p>That said, in our most recent session the fighter was solo-ing a primordial heroslayer hydra and was going through 100+ hp per round. I don't see how a fighter at that level who can't withstand that sort of punishment would be meant to function. At least as I've experienced it, 4e is much more about <em>taking damage and yet not being defeated</em> than it is about avoiding damage - even when compared to (say) AD&D, and even moreso when compared to something like Runequest or Rolemaster.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7027134, member: 42582"] The epic party in my game uses the following for healing: * Paladin with 5/day LoH; * Hybrid cleric with Supreme Healer, so 1x/enc Healing Word for 2 targets; plus 1x/enc Word of Vigour and 1x/day Mass Cure Serious Wounds (two surges worth of surgeless healing for everyone); plus one enc power (Healing Torch) and one daily power (Breath of Stars) that allow healing; plus 1x/day self-only Regen 28 from Demigod; * Invoker/wizard who might have a little bit of self-healing (but not much that I can remember); * Sorcerer/bard with 1x/day Majestic Word; * Dwarven fighter/cleric with 1x/day Healing Word, 1x/day Dwarven Armour, 2x/enc free action Second Wind with Cloak of the Walking Wounded, 1x/enc Battle Cry. They also each have an Epic "1x/day when you die . . . " ability. That is a [I]lot[/I] of healing, but I'd be surprised if it's that atypical (maybe the dwarf has more healing than the typical warrior type?). There's no pure leader in that party, for instance. That said, in our most recent session the fighter was solo-ing a primordial heroslayer hydra and was going through 100+ hp per round. I don't see how a fighter at that level who can't withstand that sort of punishment would be meant to function. At least as I've experienced it, 4e is much more about [i]taking damage and yet not being defeated[/I] than it is about avoiding damage - even when compared to (say) AD&D, and even moreso when compared to something like Runequest or Rolemaster. [/QUOTE]
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