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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7028647" data-attributes="member: 6694190"><p>Well you can either choose to accept that the game has a flaw and like permeton try to compensate this flaw by using tougher monsters, or you can try to analyze the game and find what causes the problem and suggest improvements or changes. I am the later kind of person. I want to be able to create that kind of challenge sweat spot, not by chance but by proper planning. I understand you cannot create a game that is 100% right in every occasion (D&D is too complex for that), but if we know that we have a 4 level monster challenge difference at Epic play, we should be able to do something about it. Its too big a flaw to go unnoticed. My guess is that the 4th Edition designers set out with a grand thought of using Healing Surges to put a limit on the healing capability, but along the way more "exemptions" was added - healing without healing surges, magic items that added a lot of bonuses, feats that improved the healing, etc. In the end, the actual Healing Surge value only became a minor part of the whole healing capability, and then the control was lost at higher level. This is still a theory, but lets analyze and see. These days it feels like the world need more facts than feelings.</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7028647, member: 6694190"] Well you can either choose to accept that the game has a flaw and like permeton try to compensate this flaw by using tougher monsters, or you can try to analyze the game and find what causes the problem and suggest improvements or changes. I am the later kind of person. I want to be able to create that kind of challenge sweat spot, not by chance but by proper planning. I understand you cannot create a game that is 100% right in every occasion (D&D is too complex for that), but if we know that we have a 4 level monster challenge difference at Epic play, we should be able to do something about it. Its too big a flaw to go unnoticed. My guess is that the 4th Edition designers set out with a grand thought of using Healing Surges to put a limit on the healing capability, but along the way more "exemptions" was added - healing without healing surges, magic items that added a lot of bonuses, feats that improved the healing, etc. In the end, the actual Healing Surge value only became a minor part of the whole healing capability, and then the control was lost at higher level. This is still a theory, but lets analyze and see. These days it feels like the world need more facts than feelings. [/QUOTE]
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