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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7028696" data-attributes="member: 82106"><p>I don't think the control is 'lost'. Surgeless healing never becomes so prevalent that it obviates the use of surges. Maybe if you carefully husband your surgeless options you can make up for running out of surges for an encounter, but you're really better off, generally speaking, to burn the surgeless stuff earlier in the day as appropriate, because surge healing is always the most flexible as a rule.</p><p></p><p>I think that Epic PCs ended up being somewhat above the power curve that WotC had mathed out at the start, and additionally their math wasn't playtested heavily at that level, so they underestimated the need for added damage output vs durability for epic (and upper paragon) monsters. The game is PRETTY consistent with the math for all levels, but the formula just isn't as applicable in Epic. You could reform Epic, as WotC did to some extent, by adding a lot of damage output to monsters, making them harder to lock down, etc. They also tried to trim off the power curve of PCs with various errata and creating newer classes that were more toned down (though oddly at the same time they amped up other classes, it wasn't terribly coherent). </p><p></p><p>Anyway, the true issues with Epic are just that the basic vanilla encounter formula works OK at heroic (it doesn't produce the best encounters without some creativity, but they're passable to good). At Epic they're just not that fun. You need to inject a huge amount of DM creative input into the situations and really amp everything up into crazy situations. Read the descriptions of play in Pemerton's Epic campaign, that's what happens. When you reach that mode of play, the actual stats are kind of just scaffolding. They provide something to work with, but the real focus of the game is on the story and actions of the characters, NPCs, etc.</p><p></p><p>Obviously if you can tweak the numbers to better reflect what you want to do, that's good, but IMHO its not the primary concern at those levels.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7028696, member: 82106"] I don't think the control is 'lost'. Surgeless healing never becomes so prevalent that it obviates the use of surges. Maybe if you carefully husband your surgeless options you can make up for running out of surges for an encounter, but you're really better off, generally speaking, to burn the surgeless stuff earlier in the day as appropriate, because surge healing is always the most flexible as a rule. I think that Epic PCs ended up being somewhat above the power curve that WotC had mathed out at the start, and additionally their math wasn't playtested heavily at that level, so they underestimated the need for added damage output vs durability for epic (and upper paragon) monsters. The game is PRETTY consistent with the math for all levels, but the formula just isn't as applicable in Epic. You could reform Epic, as WotC did to some extent, by adding a lot of damage output to monsters, making them harder to lock down, etc. They also tried to trim off the power curve of PCs with various errata and creating newer classes that were more toned down (though oddly at the same time they amped up other classes, it wasn't terribly coherent). Anyway, the true issues with Epic are just that the basic vanilla encounter formula works OK at heroic (it doesn't produce the best encounters without some creativity, but they're passable to good). At Epic they're just not that fun. You need to inject a huge amount of DM creative input into the situations and really amp everything up into crazy situations. Read the descriptions of play in Pemerton's Epic campaign, that's what happens. When you reach that mode of play, the actual stats are kind of just scaffolding. They provide something to work with, but the real focus of the game is on the story and actions of the characters, NPCs, etc. Obviously if you can tweak the numbers to better reflect what you want to do, that's good, but IMHO its not the primary concern at those levels. [/QUOTE]
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