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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7029469" data-attributes="member: 6694190"><p>Ok, now I have simulated the number of HS remaining at various level after having faced 3 Single Encounters versus monsters of the same level of the party (doing the increase damage introduced in previous post), see blue line below. I also added the simulation of the various monster challenges at various levels, which is also dependent on the ability to heal during one encounter (red line). The lines are very similar, and the reason the blue line have larger deviation is due to the fact it looks at the impact after three encounters, the red line only measures the monster impact during one encounter. The variation in healing capability becomes very obvious in this simulation. In order to get a more flatter line we will most likely have to assume an average healing capability that is not so dependent on individual powers. </p><p></p><p>[ATTACH]81239[/ATTACH]</p><p></p><p>The 10 HS average looks ok, at least compared to the line if we would have keept the damage output of traditional 4th Edition - see below. There you have an equal challeng between level 5 to level 16 and then Epic level play becomes much too simple if you use monsters of equal level to the party.</p><p></p><p>[ATTACH]81240[/ATTACH]</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7029469, member: 6694190"] Ok, now I have simulated the number of HS remaining at various level after having faced 3 Single Encounters versus monsters of the same level of the party (doing the increase damage introduced in previous post), see blue line below. I also added the simulation of the various monster challenges at various levels, which is also dependent on the ability to heal during one encounter (red line). The lines are very similar, and the reason the blue line have larger deviation is due to the fact it looks at the impact after three encounters, the red line only measures the monster impact during one encounter. The variation in healing capability becomes very obvious in this simulation. In order to get a more flatter line we will most likely have to assume an average healing capability that is not so dependent on individual powers. [ATTACH=CONFIG]81239._xfImport[/ATTACH] The 10 HS average looks ok, at least compared to the line if we would have keept the damage output of traditional 4th Edition - see below. There you have an equal challeng between level 5 to level 16 and then Epic level play becomes much too simple if you use monsters of equal level to the party. [ATTACH=CONFIG]81240._xfImport[/ATTACH] [/QUOTE]
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