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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7029707" data-attributes="member: 6694190"><p>I am trying to adapt the 4th Edition combat and rest economy to allow it to play like 5th Edition - i.e. it will be more easy to just take an existing 5th Edition adventure and run as is with these 4.5 edition rules and then add a number of climatic battles, rather than having to recreate the adventure to more fit the 4th Edition action setup. This will turn it from a 1+1+1+1+1 strategic fights with 4 short rests in between (in order for the last encounter to be a challenge), into a game that can play 1+1+1 or 1/1+1/1+1/1 or 1/1/1+1/1/1+1/1/1 or a mix like 1/1/1+1/1+1 where the last encounter is a challenge, and where the next day will be a rough awakening as you do not recover as many healing surges as in 4th Edition. And yes you can do all kind of tricks to try to get this experience, with minions and terrain effects, etc. but I am trying to see if we can change certain parameters of the game to make it work with 5th Edition more like as if it had been redesigned to play like 5th Edition.</p><p>But in order to do that I need to be sure things stay balanced, and as you guys have learnt the hard way - 4th edition is not well balanced when you reach Epic level, so why not try to adress it when we are working on it anyway.</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7029707, member: 6694190"] I am trying to adapt the 4th Edition combat and rest economy to allow it to play like 5th Edition - i.e. it will be more easy to just take an existing 5th Edition adventure and run as is with these 4.5 edition rules and then add a number of climatic battles, rather than having to recreate the adventure to more fit the 4th Edition action setup. This will turn it from a 1+1+1+1+1 strategic fights with 4 short rests in between (in order for the last encounter to be a challenge), into a game that can play 1+1+1 or 1/1+1/1+1/1 or 1/1/1+1/1/1+1/1/1 or a mix like 1/1/1+1/1+1 where the last encounter is a challenge, and where the next day will be a rough awakening as you do not recover as many healing surges as in 4th Edition. And yes you can do all kind of tricks to try to get this experience, with minions and terrain effects, etc. but I am trying to see if we can change certain parameters of the game to make it work with 5th Edition more like as if it had been redesigned to play like 5th Edition. But in order to do that I need to be sure things stay balanced, and as you guys have learnt the hard way - 4th edition is not well balanced when you reach Epic level, so why not try to adress it when we are working on it anyway. [/QUOTE]
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