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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7029744" data-attributes="member: 6694190"><p>After some tweaking on the monster damage output, i.e. doing it a little more granular than the +1 Heroic, +2 Paragon and +4 Epic level. I finally managed to reach a curve which I am quite happy with. The blue line (HS left at the end of the adventuring day) is quite balanced across levels. Level 1-5 is easier, but that I guess is fine, but after that it is quite flat. The party would have lost almost half their Healing Surges at the end of the day, which should be a good average risk level for facing a moster of equal level to the party. We have compensated the increased healing capability of the party with tougher monster damage output. I belive this is a better solution than going in and changing a lot of individual healing powers (which would be much more work). One option would have been to take away the option of Surgeless healing but my gut feeling is that it would not have a major impact anyway. As we are building the game to play like 5th edition were you can have 9 short encounters during a day, the encounter based healing would just be massive in comparison. Healing Word will rule. </p><p></p><p>[ATTACH]81248[/ATTACH]</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7029744, member: 6694190"] After some tweaking on the monster damage output, i.e. doing it a little more granular than the +1 Heroic, +2 Paragon and +4 Epic level. I finally managed to reach a curve which I am quite happy with. The blue line (HS left at the end of the adventuring day) is quite balanced across levels. Level 1-5 is easier, but that I guess is fine, but after that it is quite flat. The party would have lost almost half their Healing Surges at the end of the day, which should be a good average risk level for facing a moster of equal level to the party. We have compensated the increased healing capability of the party with tougher monster damage output. I belive this is a better solution than going in and changing a lot of individual healing powers (which would be much more work). One option would have been to take away the option of Surgeless healing but my gut feeling is that it would not have a major impact anyway. As we are building the game to play like 5th edition were you can have 9 short encounters during a day, the encounter based healing would just be massive in comparison. Healing Word will rule. [ATTACH=CONFIG]81248._xfImport[/ATTACH] [/QUOTE]
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