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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Tony Vargas" data-source="post: 7029808" data-attributes="member: 996"><p>Oh, I thought you were trying to improve it. ;| ... </p><p></p><p>So, you /are/ aiming at 6-8 encounter/day attrition style play? </p><p>That makes sense. </p><p>Sorry to be so dense.</p><p></p><p> I'm sorry, are you going for 5e? Because in 5e, the prescriptive pacing is as much (if not more) about class balance as encounter balance. A 3-encounter day, for instance, could be made challenging in 4e pretty easily, while in 5e very short days, not only allow novas that make challenge tricky, they start to highlight class imbalances. </p><p></p><p>Pacing is something I'm usually not that concerned with in 4e. The odd single-encounter day or very long day doesn't have a profound impact the way it could when daily resources were more prevalent as well as much more powerful than at-wills and could be nova'd.</p><p></p><p> </p><p>As far as encounter design guidelines and encounter balance go, 'working more like 5e' would be, well, integrating more uncertainty into the formula, if that's a nice way to say it. </p><p></p><p> I haven't notice the problem with encounter balance at epic that you guys have... though, even if encounter balance shifts from the intended level of challenge, at least class balance seems to be reasonably stable, and, like pemerton you can just up the ante until you're back in the zone (oh, and, coincidence: that'll make advancement speed up, which'd also be more like 5e at high level).</p><p></p><p>Anyway, I suppose I should just let you get on with it and not bother you. I'm just not grokking the exercise, I guess.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7029808, member: 996"] Oh, I thought you were trying to improve it. ;| ... So, you /are/ aiming at 6-8 encounter/day attrition style play? That makes sense. Sorry to be so dense. I'm sorry, are you going for 5e? Because in 5e, the prescriptive pacing is as much (if not more) about class balance as encounter balance. A 3-encounter day, for instance, could be made challenging in 4e pretty easily, while in 5e very short days, not only allow novas that make challenge tricky, they start to highlight class imbalances. Pacing is something I'm usually not that concerned with in 4e. The odd single-encounter day or very long day doesn't have a profound impact the way it could when daily resources were more prevalent as well as much more powerful than at-wills and could be nova'd. As far as encounter design guidelines and encounter balance go, 'working more like 5e' would be, well, integrating more uncertainty into the formula, if that's a nice way to say it. I haven't notice the problem with encounter balance at epic that you guys have... though, even if encounter balance shifts from the intended level of challenge, at least class balance seems to be reasonably stable, and, like pemerton you can just up the ante until you're back in the zone (oh, and, coincidence: that'll make advancement speed up, which'd also be more like 5e at high level). Anyway, I suppose I should just let you get on with it and not bother you. I'm just not grokking the exercise, I guess. [/QUOTE]
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