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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7029982" data-attributes="member: 6694190"><p>I am trying to compensate for the extreme healing capability WotC has introduced at higher level in order to make the game play in a similar way across all the levels - then those damage levels are needed. You could do as you suggest but that would mean that you would have to have different Encounter building guidlines at different levels, and as the change is gradient it is very hard to exactly say when you should use one or the other. The other option would be to try to reduce healing instead. Which I tried out for natural healing (and it work fine at lower levels), but at higher levels the amount of magical healing makes it irrelevant (at least how 4th Edition is built today). </p><p></p><p>But maybe we will have to look at hybrid anyway. The risk that the monsters take out a character in a single or two lucky strikes, is of course very much higher with the damage numbers we need to have to compensate for the healing. One thing would maybe be to look at surgeless healing and get rid of it, maybe reduce the strength of the Healing Word, and also maybe assume that the average D&D party build do not have the full healing capability as a maximized Cleric.</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7029982, member: 6694190"] I am trying to compensate for the extreme healing capability WotC has introduced at higher level in order to make the game play in a similar way across all the levels - then those damage levels are needed. You could do as you suggest but that would mean that you would have to have different Encounter building guidlines at different levels, and as the change is gradient it is very hard to exactly say when you should use one or the other. The other option would be to try to reduce healing instead. Which I tried out for natural healing (and it work fine at lower levels), but at higher levels the amount of magical healing makes it irrelevant (at least how 4th Edition is built today). But maybe we will have to look at hybrid anyway. The risk that the monsters take out a character in a single or two lucky strikes, is of course very much higher with the damage numbers we need to have to compensate for the healing. One thing would maybe be to look at surgeless healing and get rid of it, maybe reduce the strength of the Healing Word, and also maybe assume that the average D&D party build do not have the full healing capability as a maximized Cleric. [/QUOTE]
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