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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="pemerton" data-source="post: 7030006" data-attributes="member: 42582"><p>I don't see any real tension between [MENTION=6696971]Manbearcat[/MENTION]'s post and mine.</p><p></p><p>I express concern that by doubling damage you change the balance between character builds. Manbearcat is pointing to other dimensions of epic PC capability beyond healing. Changing damage/healing but leaving everything else the same will change the balance across these other dimensions.</p><p></p><p>One way to look at it would be this: if you double damage, and hold everything else more-or-less constant, you need to (roughly) halve the number of creatures (which will bring the EL down by 4, which is your goal). Which makes striking more useful and control less useful - because the utility of control increases with the need of the players to "manage" the encounter over time and space; and fewer creatures means less time, less space and hence less need to manage with respect to them.</p><p></p><p>I guess this is the 5e outcome! But it seems a departure from 4e, as the changed environment makes the "intricate" 4e builds relatively less useful.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7030006, member: 42582"] I don't see any real tension between [MENTION=6696971]Manbearcat[/MENTION]'s post and mine. I express concern that by doubling damage you change the balance between character builds. Manbearcat is pointing to other dimensions of epic PC capability beyond healing. Changing damage/healing but leaving everything else the same will change the balance across these other dimensions. One way to look at it would be this: if you double damage, and hold everything else more-or-less constant, you need to (roughly) halve the number of creatures (which will bring the EL down by 4, which is your goal). Which makes striking more useful and control less useful - because the utility of control increases with the need of the players to "manage" the encounter over time and space; and fewer creatures means less time, less space and hence less need to manage with respect to them. I guess this is the 5e outcome! But it seems a departure from 4e, as the changed environment makes the "intricate" 4e builds relatively less useful. [/QUOTE]
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