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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7034436" data-attributes="member: 6694190"><p><strong>FLAT CHALLENGE CURVE?</strong></p><p></p><p>So next step I did was trying to go back to the new healing values and applying them to the analysis to see how the HS value looked like by the end of the Adventuring Day. I had to do some changes to the damage curve in order to reach the kind of "flattish" End of Day curve for the Single Encounter scenario below. It works quite well up till Monster Level +2 vs. party level, after that three encounters are going to be tougher, which I think sounds like a quite good sweet spot. That the curve also "slopes" at Epic level is good as the party will have additional Powers not really simulated here.</p><p></p><p>[ATTACH]81502[/ATTACH]</p><p></p><p><strong>Double Encounter</strong></p><p>If we now apply the same to the Double Encounter scenario we get another curve. This curve is not flat in the same way as the Single Encounter scenario. I believe it will be hard to avoid this change unless we start to changing the healing paradigm more. The positive side is that we actually are causing clear HS damage in the Double Encounter scenario, and we can use very weak opponents and still cause damage due to the bounded accuracy (i.e. short encounters that still matters in the long run). Encounter design wise we probably have to propose different sweat spots for Heroic, Paragon and Epic play in the Double Encounter Scenario.</p><p></p><p>[ATTACH]81503[/ATTACH]</p><p></p><p><strong>Triple Encounter</strong></p><p>The Triple Encounter scenario gets even more steeper, but otherwise behaves in a similar way as the Double Encounter.</p><p></p><p>[ATTACH]81504[/ATTACH]</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7034436, member: 6694190"] [B]FLAT CHALLENGE CURVE?[/B] So next step I did was trying to go back to the new healing values and applying them to the analysis to see how the HS value looked like by the end of the Adventuring Day. I had to do some changes to the damage curve in order to reach the kind of "flattish" End of Day curve for the Single Encounter scenario below. It works quite well up till Monster Level +2 vs. party level, after that three encounters are going to be tougher, which I think sounds like a quite good sweet spot. That the curve also "slopes" at Epic level is good as the party will have additional Powers not really simulated here. [ATTACH=CONFIG]81502._xfImport[/ATTACH] [B]Double Encounter[/B] If we now apply the same to the Double Encounter scenario we get another curve. This curve is not flat in the same way as the Single Encounter scenario. I believe it will be hard to avoid this change unless we start to changing the healing paradigm more. The positive side is that we actually are causing clear HS damage in the Double Encounter scenario, and we can use very weak opponents and still cause damage due to the bounded accuracy (i.e. short encounters that still matters in the long run). Encounter design wise we probably have to propose different sweat spots for Heroic, Paragon and Epic play in the Double Encounter Scenario. [ATTACH=CONFIG]81503._xfImport[/ATTACH] [B]Triple Encounter[/B] The Triple Encounter scenario gets even more steeper, but otherwise behaves in a similar way as the Double Encounter. [ATTACH=CONFIG]81504._xfImport[/ATTACH] [/QUOTE]
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