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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Tony Vargas" data-source="post: 7034500" data-attributes="member: 996"><p>It seems unlikely, at this point, that it will come to an Epic End. More likely it'll just kinda peter out in another 10 or 12 years... </p><p></p><p>Seriously, though, it's standard issue D&D: once you hit the double digits and start casting 6+ level spells, the emphasis shifts from simply doing damage or forcing saving throws or pulling cute little tricks to crazy, fairly absolute/arbitrary stuff. It's not as pronounced as in the past (you don't get nearly as many 6+ level spells, nor do you have as many nor as dramatically scaled lower-level ones, though they all remain usable for something, few are wasted, and you also have cantrips to fall back on), but it's a real change in tone. Epic? Matter of opinion.</p><p></p><p>What I think they mean, though, is that to compensate for Bounded Accuracy making level only a modest consideration in whether you can hit or make a check, the game instead scales hit points and damage very dramatically (compared to AD&D, ever class gets a HD and full con bonus at every level, it's right up there with 3e in terms of ballooning hps with level), damage also goes up dramatically with level - character level in the case of cantrips, slot level in the case of spells, and class level in the case of extra attack & feats.</p><p></p><p>And, of course, hps and damage really balloon with the monsters, since they don't have a lot else to scale.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7034500, member: 996"] It seems unlikely, at this point, that it will come to an Epic End. More likely it'll just kinda peter out in another 10 or 12 years... Seriously, though, it's standard issue D&D: once you hit the double digits and start casting 6+ level spells, the emphasis shifts from simply doing damage or forcing saving throws or pulling cute little tricks to crazy, fairly absolute/arbitrary stuff. It's not as pronounced as in the past (you don't get nearly as many 6+ level spells, nor do you have as many nor as dramatically scaled lower-level ones, though they all remain usable for something, few are wasted, and you also have cantrips to fall back on), but it's a real change in tone. Epic? Matter of opinion. What I think they mean, though, is that to compensate for Bounded Accuracy making level only a modest consideration in whether you can hit or make a check, the game instead scales hit points and damage very dramatically (compared to AD&D, ever class gets a HD and full con bonus at every level, it's right up there with 3e in terms of ballooning hps with level), damage also goes up dramatically with level - character level in the case of cantrips, slot level in the case of spells, and class level in the case of extra attack & feats. And, of course, hps and damage really balloon with the monsters, since they don't have a lot else to scale. [/QUOTE]
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