Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Changing the Combat Parameters of 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Myrhdraak" data-source="post: 7034547" data-attributes="member: 6694190"><p><strong>TESTING THE TABLE FOR ENCOUNTER DESIGN</strong></p><p></p><p>So in order to test the table and the numbers behind it we can try to design an encounter using the table. I will start with an 8th level example with 5 players (just to try something else than 6, 16 and 26th we tried Before)</p><p></p><p><strong>8th Level Party Encounter</strong></p><p>We start with a Single Encounter against five 8th Level Monsters. Encounter XP budget is 2950 XP, we get five 8th level monsters worth 1180 XP each. Looking at the party we get the following figures for a Single Encounter:</p><p>- <strong>Party HP:</strong> 300 HP</p><p>- <strong>Party HS value:</strong> 50 HP (1/6 of max) with 5 HS</p><p>- <strong>Average Monster Damage:</strong> -121 HP</p><p>- <strong>Average Magic Healing:</strong> 97 HP with 5 HS</p><p>- <strong>Natural Healing: </strong>We need to use 2.4 second winds to heal 24 HP</p><p>- <strong>Combat Length:</strong> 3.7 rounds</p><p>= <strong>Total Party </strong>loss is 7.4 HS to get back to full HP during battle</p><p></p><p>So lets compare this to a Triple Encounter scenario instead. Encounter XP budget is split into Three: 2950/3=983 XP encounter budget. Just to make it fun lets build a little different encounters just to be able to compare.</p><p>- <strong>Encounter 1:</strong> Seven 3rd Level Monsters (7 x 140=980 XP) -> Average Monster Damage: -37 HP; Combat Length: 2.2 rounds</p><p>- <strong>Encounter 2: </strong>Three 6th Level Monsters (3 x 350=1050 XP) -> Average Monster Damage: -38 HP; Combat Length: 1.6 rounds</p><p>- <strong>Encounter 3: </strong>One Elite 7th Level Monster (900 XP) -> Average Monster Damage: -36 HP; Combat Length: 1.2 rounds</p><p>- <strong>Total Monster Damage 3 Encounters:</strong> -111 HP</p><p>- <strong>Average Magic Healing:</strong> 50 HP per Encounter with 3.7 HS = 50 x 3 = 150 HP with 11.1 HS</p><p>- <strong>Natural Healing:</strong> Will not be needed as magical healing is more than monster damage.</p><p>= <strong>Total Party </strong>loss is 6.82 HS to get back to full during the 3 Encounters</p><p></p><p>If we compare these two encounters we find that they play out with almost the same result: 7.4 vs. 6.8 HS used. Both cases let party recover to full HP. The average monster damage output is almost identical in the Three smaller encounters: -37, -38, -36; and the total damage is quite similar as well -111 vs. -121 HP in damage. It seems very well balanced on an overall level, we will have to see if we get similar numbers at higher levels or not. </p><p></p><p><strong>NOTE</strong></p><p>Another important thing to point out is that we have managed to reduce a Single Encounter with a combat length of 3.7 rounds to Three Encounters with a varying length of 1.2 rounds to 2.2 rounds depending if you want to throw in many weaker monsters or a single harder monster, while still consuming the same HS Resources as in the Single Encounter, i.e. <span style="color: #ff0000"><strong>we have managed to reach the design goal!!!!!</strong></span></p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7034547, member: 6694190"] [B]TESTING THE TABLE FOR ENCOUNTER DESIGN[/B] So in order to test the table and the numbers behind it we can try to design an encounter using the table. I will start with an 8th level example with 5 players (just to try something else than 6, 16 and 26th we tried Before) [B]8th Level Party Encounter[/B] We start with a Single Encounter against five 8th Level Monsters. Encounter XP budget is 2950 XP, we get five 8th level monsters worth 1180 XP each. Looking at the party we get the following figures for a Single Encounter: - [B]Party HP:[/B] 300 HP - [B]Party HS value:[/B] 50 HP (1/6 of max) with 5 HS - [B]Average Monster Damage:[/B] -121 HP - [B]Average Magic Healing:[/B] 97 HP with 5 HS - [B]Natural Healing: [/B]We need to use 2.4 second winds to heal 24 HP - [B]Combat Length:[/B] 3.7 rounds = [B]Total Party [/B]loss is 7.4 HS to get back to full HP during battle So lets compare this to a Triple Encounter scenario instead. Encounter XP budget is split into Three: 2950/3=983 XP encounter budget. Just to make it fun lets build a little different encounters just to be able to compare. - [B]Encounter 1:[/B] Seven 3rd Level Monsters (7 x 140=980 XP) -> Average Monster Damage: -37 HP; Combat Length: 2.2 rounds - [B]Encounter 2: [/B]Three 6th Level Monsters (3 x 350=1050 XP) -> Average Monster Damage: -38 HP; Combat Length: 1.6 rounds - [B]Encounter 3: [/B]One Elite 7th Level Monster (900 XP) -> Average Monster Damage: -36 HP; Combat Length: 1.2 rounds - [B]Total Monster Damage 3 Encounters:[/B] -111 HP - [B]Average Magic Healing:[/B] 50 HP per Encounter with 3.7 HS = 50 x 3 = 150 HP with 11.1 HS - [B]Natural Healing:[/B] Will not be needed as magical healing is more than monster damage. = [B]Total Party [/B]loss is 6.82 HS to get back to full during the 3 Encounters If we compare these two encounters we find that they play out with almost the same result: 7.4 vs. 6.8 HS used. Both cases let party recover to full HP. The average monster damage output is almost identical in the Three smaller encounters: -37, -38, -36; and the total damage is quite similar as well -111 vs. -121 HP in damage. It seems very well balanced on an overall level, we will have to see if we get similar numbers at higher levels or not. [B]NOTE[/B] Another important thing to point out is that we have managed to reduce a Single Encounter with a combat length of 3.7 rounds to Three Encounters with a varying length of 1.2 rounds to 2.2 rounds depending if you want to throw in many weaker monsters or a single harder monster, while still consuming the same HS Resources as in the Single Encounter, i.e. [COLOR=#ff0000][B]we have managed to reach the design goal!!!!![/B][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Changing the Combat Parameters of 4th Edition
Top