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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7049805" data-attributes="member: 6694190"><p><strong>FLEXIBLE ENCOUNTER BUILDING</strong></p><p>Another goal was to make 4th Edition to mimic the 5th Edition game play, i.e. turning the 5 encounters per day with 4 short rest (1+1+1+1+1) adventuring day in 4th Edition to the 5th Edition 6 (2+2+2) to 9 (3+3+3) encounters per day with 2 short rests. By doing this change, it would be easier to apply my 4.5 Edition game with 5th Edition adventures.</p><p></p><p><strong>4th Edition Simulation</strong></p><p>If we start to look at simulating 4th Edition game play in the 3 (1+1+1), 6 (1+1+1+1+1+1) and 9 (1+1+1+1+1+1+1+1+1) encounter scenario using standard 4th Edition setup we get the following results:</p><p></p><p>[ATTACH]82005[/ATTACH]</p><p></p><p>We have to adjust the monster levels from Monster Level +2, down to M-2 level compared to party level, in the three scenarios and we see that the average battle length is reduced from 7.26 rounds per encounter, down to 4.11 rounds per encounter in the 9 Encounter scenario. However, with an assumption that the average game table time is half an hour per round in 4th Edition (yes, I know it can be done faster, but in order to compare I use the same in both examples anyway, so it really does not matter). We can see that we get an adventuring day that increases from 11 hour table time to 14 hours and then 18.5 hours in the 9 encounter scenario.</p><p></p><p><strong>4.5 Edition Simulation</strong></p><p>If we now look at the 4.5 Edition simulation of the same 3 (1+1+1), 6 (2+2+2), and 9 (3+3+3) encounter scanrios using 2 short rests during the adventuring day, we get the results below:</p><p></p><p>[ATTACH]82006[/ATTACH]</p><p></p><p>As can be seen 4.5 Edition has been built for the 3 Encounters. We use monsters of equal level to the party in the 3 Encounter scenario and then reduce the monster level to M-3 and M-5 when using more encounters between each short rest. The battle length is reduced from an average 3.99 (7.26) rounds per encounter down to only 2.5 (4.11) rounds per encounter in the 9 Encounter scenario. This has a big effect on game table time, going from 6 (11) hours, 9 (14) hours and as high as 11 (18.5) hours for the 9 Encounter Scenario.</p><p></p><p><strong>Flexibility Conclusion</strong></p><p>We have created a game that allows you as a DM to more easily mix and match long tactical encounters, playing like traditional 4th Edition, with a game play more like 5th Edition with small short encounters that still tax the party resources and take little table time to resolve. We have maybe not reached the 2 rounds table time I am hearing from 5th Edition, but 2.5 rounds are not that bad either (for being 4th Edition rules).</p><p></p><p><a href="http://web.comhem.se/mwester/DnD/D&D_4.5e_Rules_Changes.pdf" target="_blank">4.5 Edition Conversion Guide</a></p><p></p><p>/Myrhdraak</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7049805, member: 6694190"] [B]FLEXIBLE ENCOUNTER BUILDING[/B] Another goal was to make 4th Edition to mimic the 5th Edition game play, i.e. turning the 5 encounters per day with 4 short rest (1+1+1+1+1) adventuring day in 4th Edition to the 5th Edition 6 (2+2+2) to 9 (3+3+3) encounters per day with 2 short rests. By doing this change, it would be easier to apply my 4.5 Edition game with 5th Edition adventures. [B]4th Edition Simulation[/B] If we start to look at simulating 4th Edition game play in the 3 (1+1+1), 6 (1+1+1+1+1+1) and 9 (1+1+1+1+1+1+1+1+1) encounter scenario using standard 4th Edition setup we get the following results: [ATTACH=CONFIG]82005._xfImport[/ATTACH] We have to adjust the monster levels from Monster Level +2, down to M-2 level compared to party level, in the three scenarios and we see that the average battle length is reduced from 7.26 rounds per encounter, down to 4.11 rounds per encounter in the 9 Encounter scenario. However, with an assumption that the average game table time is half an hour per round in 4th Edition (yes, I know it can be done faster, but in order to compare I use the same in both examples anyway, so it really does not matter). We can see that we get an adventuring day that increases from 11 hour table time to 14 hours and then 18.5 hours in the 9 encounter scenario. [B]4.5 Edition Simulation[/B] If we now look at the 4.5 Edition simulation of the same 3 (1+1+1), 6 (2+2+2), and 9 (3+3+3) encounter scanrios using 2 short rests during the adventuring day, we get the results below: [ATTACH=CONFIG]82006._xfImport[/ATTACH] As can be seen 4.5 Edition has been built for the 3 Encounters. We use monsters of equal level to the party in the 3 Encounter scenario and then reduce the monster level to M-3 and M-5 when using more encounters between each short rest. The battle length is reduced from an average 3.99 (7.26) rounds per encounter down to only 2.5 (4.11) rounds per encounter in the 9 Encounter scenario. This has a big effect on game table time, going from 6 (11) hours, 9 (14) hours and as high as 11 (18.5) hours for the 9 Encounter Scenario. [B]Flexibility Conclusion[/B] We have created a game that allows you as a DM to more easily mix and match long tactical encounters, playing like traditional 4th Edition, with a game play more like 5th Edition with small short encounters that still tax the party resources and take little table time to resolve. We have maybe not reached the 2 rounds table time I am hearing from 5th Edition, but 2.5 rounds are not that bad either (for being 4th Edition rules). [URL="http://web.comhem.se/mwester/DnD/D&D_4.5e_Rules_Changes.pdf"]4.5 Edition Conversion Guide[/URL] /Myrhdraak [/QUOTE]
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