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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7049806" data-attributes="member: 6694190"><p><strong>ENCOUNTER HEALING</strong></p><p>In order to achieve this flexibility some of the changes I had to do was to try to reduce the amount of healing the party could do during an Encounter. This was achieved by reducing the Healing Surge value to only 1/6th of the character Max HP, and also reducing the effect of Healing Word (or similar class feature powers). These allow massive encounter based healing. By limiting this to only be regained after an one hour short rest and then running several encounters between each rest I managed to reduce the healing capability per encounter. Another impact was getting rid of surgeless healing, and requiring all healing to have a cost in healing surges.</p><p>The difference can be seen in the graphs below. While 4.5 Edition generally have less healing than 4th Edition (see the two graphs to the left), the big difference is when you run the 9 Encounter scenario, where the 4.5 Edition healing greatly reduces the ability to heal per Encounter (see the two graphs to the right).</p><p></p><p>[ATTACH]82007[/ATTACH]</p><p></p><p><a href="http://web.comhem.se/mwester/DnD/D&D_4.5e_Rules_Changes.pdf" target="_blank">4.5 Edition Conversion Guide</a></p><p></p><p>/Myrhdraak</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7049806, member: 6694190"] [B]ENCOUNTER HEALING[/B] In order to achieve this flexibility some of the changes I had to do was to try to reduce the amount of healing the party could do during an Encounter. This was achieved by reducing the Healing Surge value to only 1/6th of the character Max HP, and also reducing the effect of Healing Word (or similar class feature powers). These allow massive encounter based healing. By limiting this to only be regained after an one hour short rest and then running several encounters between each rest I managed to reduce the healing capability per encounter. Another impact was getting rid of surgeless healing, and requiring all healing to have a cost in healing surges. The difference can be seen in the graphs below. While 4.5 Edition generally have less healing than 4th Edition (see the two graphs to the left), the big difference is when you run the 9 Encounter scenario, where the 4.5 Edition healing greatly reduces the ability to heal per Encounter (see the two graphs to the right). [ATTACH=CONFIG]82007._xfImport[/ATTACH] [URL="http://web.comhem.se/mwester/DnD/D&D_4.5e_Rules_Changes.pdf"]4.5 Edition Conversion Guide[/URL] /Myrhdraak [/QUOTE]
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