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General Tabletop Discussion
D&D Older Editions
Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7080636" data-attributes="member: 6694190"><p>Yes, and that is the purpose here. If your definition of fun is only combat, yes it would be a boring room. I would say 90% of the rooms in D&D history would be boring from that definition. If you compare the 5th Edition adventures towards the 4th Edition ones, you will find hundreds of these small encounters, but the rooms have more details and information tied to exploration. 4th Edition adventures had usually quite short room description and then a dedicated page just to handle the combat and tactics. It was obvious where the focus in the adventure design was. </p><p></p><p></p><p>Yes, but I would exchange the word flavor with exploration instead. Having saved one hour of table time by having a more simple encounter, more time can be free for exploration or role-playing. The small encounters are not a challenge per see, you are going to need 6 to 9 of them (in 5th edition) to make them count.</p><p></p><p></p><p>I think the purpose of them is not to be deadly or tactical, they are more part of the exploration of the cave system/castle/dungeon, etc. I totally agree that you can build a completly other kind of game play trying to simulate a similar experience by stripping a 5th Edition adventures of 70% of the content, replacing it with skill challenges and a few traditional 4th Edition tactical fights. It would most likely even play faster than 5th Edition, but much of the "old" D&D exploration feel would be lost in the translation. It might be a better game, for some, but if you want to have that "old" feeling AND 4th Edition like tactical combats, I believe you have to do changes to the 4th Edition system in order to allow it to do both. It is harder to make 5th Edition to play like tactical 4th as you would have to add tactical powers to all monsters and classes (which is much more work in my opinion).</p><p><a href="https://1drv.ms/b/s!AlyiqcoPx37zjGyTIHhSTUEXiBRa" target="_blank"></a></p><p><a href="https://1drv.ms/b/s!AlyiqcoPx37zjGyTIHhSTUEXiBRa" target="_blank"></a><a href="http://web.comhem.se/mwester/DnD/D&D_4.5e_Rules_Changes.pdf" target="_blank">4.5 Edition Conversion Guide</a></p><p></p><p>/Myrhdraak</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7080636, member: 6694190"] Yes, and that is the purpose here. If your definition of fun is only combat, yes it would be a boring room. I would say 90% of the rooms in D&D history would be boring from that definition. If you compare the 5th Edition adventures towards the 4th Edition ones, you will find hundreds of these small encounters, but the rooms have more details and information tied to exploration. 4th Edition adventures had usually quite short room description and then a dedicated page just to handle the combat and tactics. It was obvious where the focus in the adventure design was. Yes, but I would exchange the word flavor with exploration instead. Having saved one hour of table time by having a more simple encounter, more time can be free for exploration or role-playing. The small encounters are not a challenge per see, you are going to need 6 to 9 of them (in 5th edition) to make them count. I think the purpose of them is not to be deadly or tactical, they are more part of the exploration of the cave system/castle/dungeon, etc. I totally agree that you can build a completly other kind of game play trying to simulate a similar experience by stripping a 5th Edition adventures of 70% of the content, replacing it with skill challenges and a few traditional 4th Edition tactical fights. It would most likely even play faster than 5th Edition, but much of the "old" D&D exploration feel would be lost in the translation. It might be a better game, for some, but if you want to have that "old" feeling AND 4th Edition like tactical combats, I believe you have to do changes to the 4th Edition system in order to allow it to do both. It is harder to make 5th Edition to play like tactical 4th as you would have to add tactical powers to all monsters and classes (which is much more work in my opinion). [URL="https://1drv.ms/b/s!AlyiqcoPx37zjGyTIHhSTUEXiBRa"] [/URL][URL="http://web.comhem.se/mwester/DnD/D&D_4.5e_Rules_Changes.pdf"]4.5 Edition Conversion Guide[/URL] /Myrhdraak [/QUOTE]
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