Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Changing the Combat Parameters of 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7081164" data-attributes="member: 996"><p>Nod, not so much simulate a similar experience as a similar narrative: You spend days poking carefully through a dangerous underground complex, a surfeit of tedium & anxiety punctuated by moments of violence & horror. The classic/5e approach is to faithfully go through all the tedium in detail and whisk through the brief moments of violence, which must be great for immersions. </p><p></p><p>The obvious 4e approach would be to abstract the many hours of exploration into a not-too-complex Skill Challenge highlighting the more significant bits, with failures triggering minor encounters, and then linger over a big set-piece battle or few for hours.</p><p></p><p> Of course, nothing forces you to abstract the fascinatingly intense tedium of dungeon crawling into a skill challenge: you can still explore, map, and clear a devious/improbable tunnel complex in detail, making checks all the while to search each innocuous square foot of crudely-worked stone for fiendish traps and so forth, punctuating that systematic process with a series of 'minion-stomps' and wandering-damage encounters with lone level-appropriate standard lurkers and the like, each quickly resolved in a round or two - AND, still have a climactic set-piece battle or few if you want.</p><p></p><p>That's not entirely hypothetical, either, I've done it. I left the option of dropping the map and going abstract skill challenge open, and after a bit, the players went for it, but if you have players who can endure the classic dungeon crawl, you can certainly run one.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7081164, member: 996"] Nod, not so much simulate a similar experience as a similar narrative: You spend days poking carefully through a dangerous underground complex, a surfeit of tedium & anxiety punctuated by moments of violence & horror. The classic/5e approach is to faithfully go through all the tedium in detail and whisk through the brief moments of violence, which must be great for immersions. The obvious 4e approach would be to abstract the many hours of exploration into a not-too-complex Skill Challenge highlighting the more significant bits, with failures triggering minor encounters, and then linger over a big set-piece battle or few for hours. Of course, nothing forces you to abstract the fascinatingly intense tedium of dungeon crawling into a skill challenge: you can still explore, map, and clear a devious/improbable tunnel complex in detail, making checks all the while to search each innocuous square foot of crudely-worked stone for fiendish traps and so forth, punctuating that systematic process with a series of 'minion-stomps' and wandering-damage encounters with lone level-appropriate standard lurkers and the like, each quickly resolved in a round or two - AND, still have a climactic set-piece battle or few if you want. That's not entirely hypothetical, either, I've done it. I left the option of dropping the map and going abstract skill challenge open, and after a bit, the players went for it, but if you have players who can endure the classic dungeon crawl, you can certainly run one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Changing the Combat Parameters of 4th Edition
Top