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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Mondaynightgamer" data-source="post: 7209937" data-attributes="member: 6775541"><p>I have been playing a "playtest" of the 4.5 Rules shared on this thread.</p><p></p><p>Here are my observations:</p><p></p><p>1. My players love 4e. 5e is too meh, too simple.</p><p>2. The 4.5 conversion has allowed for on average about 20 minutes long combats where the players are all engaged, having fun, and no one seems to think the combats are "too long," a major complaint of 4e.</p><p>3. The healing changes are good, except for the "short rest." Having the hour long rest seems to bog the game down. We've "fixed that" by just sticking with 4e short and long rests. But still using the other rules provided.</p><p></p><p>Overall my players are very much enjoying the game. It will be something we continue in the future.</p></blockquote><p></p>
[QUOTE="Mondaynightgamer, post: 7209937, member: 6775541"] I have been playing a "playtest" of the 4.5 Rules shared on this thread. Here are my observations: 1. My players love 4e. 5e is too meh, too simple. 2. The 4.5 conversion has allowed for on average about 20 minutes long combats where the players are all engaged, having fun, and no one seems to think the combats are "too long," a major complaint of 4e. 3. The healing changes are good, except for the "short rest." Having the hour long rest seems to bog the game down. We've "fixed that" by just sticking with 4e short and long rests. But still using the other rules provided. Overall my players are very much enjoying the game. It will be something we continue in the future. [/QUOTE]
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