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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Tony Vargas" data-source="post: 7211254" data-attributes="member: 996"><p>So they're biased, then. ;P</p><p>Also, I've run 5e, including introducing it to new players - it ain't 'simple.' It's familiar to returning players who last played in the TSR era, though... </p><p> Is the savings in rounds or time spent per turn? Is more saved on some turns than others? (ie 5e combat is 'faster' than 4e, but some of the savings is from combats being easier and thus shorter in # of rounds, and some of the savings is in the form of some classes being simplified and taking much shorter turns, while others take as long or longer on their turn than in 4e).</p><p> IDK where the idea that an hour was 'short' came from. Minutes vs hours seems 'short.' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7211254, member: 996"] So they're biased, then. ;P Also, I've run 5e, including introducing it to new players - it ain't 'simple.' It's familiar to returning players who last played in the TSR era, though... Is the savings in rounds or time spent per turn? Is more saved on some turns than others? (ie 5e combat is 'faster' than 4e, but some of the savings is from combats being easier and thus shorter in # of rounds, and some of the savings is in the form of some classes being simplified and taking much shorter turns, while others take as long or longer on their turn than in 4e). IDK where the idea that an hour was 'short' came from. Minutes vs hours seems 'short.' ;) [/QUOTE]
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