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General Tabletop Discussion
*Pathfinder & Starfinder
Changing the Duration of a Rest
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<blockquote data-quote="I'm A Banana" data-source="post: 5847658" data-attributes="member: 2067"><p>I had a brainplop today.</p><p></p><p>Maybe an "extended" rest is a full week, or a month, in your campaign, but only overnight in mine. Maybe a "short" rest is overnight, or a few days, in your campaign, but only five minutes in mine. </p><p></p><p>This means that folks who want a slower pace and more believable injury can easily have it simply by defining how long "extended" is, and folks who like the faster pace can have it simply by deciding that "extended" is relatively quicker. They can both play by the same rules (rate of ability and hp recharge), without necessarily having to have the same feel to their games, and those who want longer rests don't have to loose the elegant pacing that the 4e system allows for. They just mean different paces.</p><p></p><p>It seems pretty simple, straightforward, and potent to me. Want your injuries to be real and potent? They take days to recover. Rests are longer blocks of time in your game than they are in mine. Ultimately, they play out the same way: "You sleep overnight, and in the morning, you wake up feeling refreshed," or "You take a week to get your broken bones and scars tended to, and you replenish your supplies." </p><p></p><p>Whatcha think?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5847658, member: 2067"] I had a brainplop today. Maybe an "extended" rest is a full week, or a month, in your campaign, but only overnight in mine. Maybe a "short" rest is overnight, or a few days, in your campaign, but only five minutes in mine. This means that folks who want a slower pace and more believable injury can easily have it simply by defining how long "extended" is, and folks who like the faster pace can have it simply by deciding that "extended" is relatively quicker. They can both play by the same rules (rate of ability and hp recharge), without necessarily having to have the same feel to their games, and those who want longer rests don't have to loose the elegant pacing that the 4e system allows for. They just mean different paces. It seems pretty simple, straightforward, and potent to me. Want your injuries to be real and potent? They take days to recover. Rests are longer blocks of time in your game than they are in mine. Ultimately, they play out the same way: "You sleep overnight, and in the morning, you wake up feeling refreshed," or "You take a week to get your broken bones and scars tended to, and you replenish your supplies." Whatcha think? [/QUOTE]
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Changing the Duration of a Rest
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