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General Tabletop Discussion
*Pathfinder & Starfinder
Changing the Duration of a Rest
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<blockquote data-quote="Quickleaf" data-source="post: 5847682" data-attributes="member: 20323"><p>So the spellcaster going into the longer-paced adventure would find that it took them a month to recover their spells instead of a night's rest? </p><p></p><p>If each adventure has to redefine what constitutes an extended or short rest, I think you get into a level of abstraction that disconnects from what's actually happening in the game. </p><p></p><p>I mean, there really is no logical explanation for why the PCs' wounds in their last adventure healed overnight but now they take several weeks to heal. The only possible explanation is: the story demands it!</p><p></p><p>That might be a fine solution for some, but it's a very directed design decision that won't appeal to others. And can they afford to put out adventures where they're losing sales because of it?</p><p></p><p>Maybe, I don't know. Food for thought.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5847682, member: 20323"] So the spellcaster going into the longer-paced adventure would find that it took them a month to recover their spells instead of a night's rest? If each adventure has to redefine what constitutes an extended or short rest, I think you get into a level of abstraction that disconnects from what's actually happening in the game. I mean, there really is no logical explanation for why the PCs' wounds in their last adventure healed overnight but now they take several weeks to heal. The only possible explanation is: the story demands it! That might be a fine solution for some, but it's a very directed design decision that won't appeal to others. And can they afford to put out adventures where they're losing sales because of it? Maybe, I don't know. Food for thought. [/QUOTE]
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Changing the Duration of a Rest
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