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General Tabletop Discussion
*Pathfinder & Starfinder
Changing the Duration of a Rest
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<blockquote data-quote="howandwhy99" data-source="post: 5849141" data-attributes="member: 3192"><p>That is a brilliant breakthrough KM. It makes one of the major aspects of the game, healing, something setting or even campaign specific. </p><p></p><p>More healing options will still be desired though. I use different mechanics than the ones you listed. 4E has surges during combat that work differently too. Healing by points rather than set amounts or even "fully healed" means different methods really need to be offered as well as optional length.</p><p></p><p>Fatigue would be my in-combat kind of healing. A full round spent resting refreshes a creature from any accrued energetic actions or fatigue penalties. Non-magical healing takes 24 hours / HP, with limited activity spent during the day. Below zero healing is unconscious the whole time. Stabilization of a dying character does not heal, but certainly pertains to helping out the damaged.</p><p></p><p>All the options really need to be looked at, but this is a great variable to identify.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5849141, member: 3192"] That is a brilliant breakthrough KM. It makes one of the major aspects of the game, healing, something setting or even campaign specific. More healing options will still be desired though. I use different mechanics than the ones you listed. 4E has surges during combat that work differently too. Healing by points rather than set amounts or even "fully healed" means different methods really need to be offered as well as optional length. Fatigue would be my in-combat kind of healing. A full round spent resting refreshes a creature from any accrued energetic actions or fatigue penalties. Non-magical healing takes 24 hours / HP, with limited activity spent during the day. Below zero healing is unconscious the whole time. Stabilization of a dying character does not heal, but certainly pertains to helping out the damaged. All the options really need to be looked at, but this is a great variable to identify. [/QUOTE]
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Changing the Duration of a Rest
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