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General Tabletop Discussion
*Pathfinder & Starfinder
Changing the Duration of a Rest
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<blockquote data-quote="Radiating Gnome" data-source="post: 5849346" data-attributes="member: 150"><p>Cool. </p><p></p><p>I can see where you're coming from, although I don't have many of the same experiences -- I don't have problems with the PCs in my games taking extended rests at inappropriate times. That may have a lot to do with campaign/game style more than anything else. </p><p></p><p>It's interesting to see the ways in which the designers of 4e have encouraged and enabled DM invention (monster creation, skill challenges) and ways in which they haven't (item creation, rituals). </p><p></p><p>It actually makes sense if you look at who is really impacted by the DM's invention: When the DM creates a monster or skill challenge, that interacts with the PCs only at the table, only through play. But if the DM creates a ritual, a magic item, etc -- that creates something that the PC will have to track going forward -- will have to add to his character, and might (in the case of organized play) carry that invention to another DM's table. </p><p></p><p>So, the 4e design has pretty consistently favored making it possible for a player to stand up from one table, walk to another, and be able to play essentially the same game. </p><p></p><p>And I think that's why using a subjective resource management period like "Adventure" is problematic. I'd rather see some DMG guidance along the lines of limiting extended rests situationally (no sleeping on the road for this specific trip), etc. But that's just one gnome's opinion. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 5849346, member: 150"] Cool. I can see where you're coming from, although I don't have many of the same experiences -- I don't have problems with the PCs in my games taking extended rests at inappropriate times. That may have a lot to do with campaign/game style more than anything else. It's interesting to see the ways in which the designers of 4e have encouraged and enabled DM invention (monster creation, skill challenges) and ways in which they haven't (item creation, rituals). It actually makes sense if you look at who is really impacted by the DM's invention: When the DM creates a monster or skill challenge, that interacts with the PCs only at the table, only through play. But if the DM creates a ritual, a magic item, etc -- that creates something that the PC will have to track going forward -- will have to add to his character, and might (in the case of organized play) carry that invention to another DM's table. So, the 4e design has pretty consistently favored making it possible for a player to stand up from one table, walk to another, and be able to play essentially the same game. And I think that's why using a subjective resource management period like "Adventure" is problematic. I'd rather see some DMG guidance along the lines of limiting extended rests situationally (no sleeping on the road for this specific trip), etc. But that's just one gnome's opinion. -rg [/QUOTE]
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