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Changing the Elf abit
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<blockquote data-quote="BBQ Man" data-source="post: 2355528" data-attributes="member: 3812"><p>There isn't really a goal rules wise, more of getting the average elf to fit to what my mental picture is of them. If I say that a Human is baseline average, and then I say that elves are, on average, of a slighter build, therefore less muscle mass and weaker, then what rules are needed to reflect this? Do they still get the -2 Con? I don't know if I am happy saying that the average elf is less healthy than a human. Why are they more likely to succumb to disease and poison?</p><p></p><p>The maximum strength limit on a human yields an extremely beefy guy, I'm just not comfortable with the image of that mass of flesh twice the size of a normal guy having pointed ears skipping through the forest. I like that humans are stronger than elves, and Half-orcs stronger than humans *shrug*</p><p></p><p>Then it all comes down to what that -2 Str is worth. With the 3.0 DMG it stated that str modifications were worth more than mental on a 1 to 2 basis, so a -2 str penalty would be equated by two +2 bonuses. I don't see that in the 3.5 DMG was it removed? am I missing it? and was it removed for space reasons, deamed not necessary or wrong?</p><p></p><p>So I come here and ask advice, an elf with modifiactions of -2 Str, +2 Dex, -2 Con, +2 Wis, +2 Int, seems abit much to me but I'm no great designer. Maybe just -2 Str, +2 Dex? but am I weakening the race too much?</p><p></p><p>Thanks for the help and more ideas are welcome</p></blockquote><p></p>
[QUOTE="BBQ Man, post: 2355528, member: 3812"] There isn't really a goal rules wise, more of getting the average elf to fit to what my mental picture is of them. If I say that a Human is baseline average, and then I say that elves are, on average, of a slighter build, therefore less muscle mass and weaker, then what rules are needed to reflect this? Do they still get the -2 Con? I don't know if I am happy saying that the average elf is less healthy than a human. Why are they more likely to succumb to disease and poison? The maximum strength limit on a human yields an extremely beefy guy, I'm just not comfortable with the image of that mass of flesh twice the size of a normal guy having pointed ears skipping through the forest. I like that humans are stronger than elves, and Half-orcs stronger than humans *shrug* Then it all comes down to what that -2 Str is worth. With the 3.0 DMG it stated that str modifications were worth more than mental on a 1 to 2 basis, so a -2 str penalty would be equated by two +2 bonuses. I don't see that in the 3.5 DMG was it removed? am I missing it? and was it removed for space reasons, deamed not necessary or wrong? So I come here and ask advice, an elf with modifiactions of -2 Str, +2 Dex, -2 Con, +2 Wis, +2 Int, seems abit much to me but I'm no great designer. Maybe just -2 Str, +2 Dex? but am I weakening the race too much? Thanks for the help and more ideas are welcome [/QUOTE]
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