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General Tabletop Discussion
*Pathfinder & Starfinder
Changing The Game By Limiting Class Choice
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<blockquote data-quote="BriarMonkey" data-source="post: 5906704" data-attributes="member: 95387"><p>As a player, in a word, No.</p><p></p><p>I'd miss playing my barbarically inspired Half-Orc Fighter with their great axe; or my less-than-sane Half-Elvish Cleric; or my knowledge driven Wizard. There are some character ideas that just don't fit with the list you present.</p><p></p><p>Granted, there is nothing wrong with those classes, if I am in the mood to play my pyromantic Goblin Alchemist; or my womanizing Human Bard. But, out of all of those, there is no substitute for the Fighter or Barbarian. Or Paladin for that matter.</p><p></p><p>As GM, you must be very aware of the fact that as a whole the party will be much "softer". There won't be the big Fighter or Barbarian to soak up a lot of damage. That damage will be spread around much more freely to the less substantive others - which could make mortality a more frequent occurance.</p><p></p><p>And there too, mortality will be much more, well, permament. Restricted access to those higher level spells to bring back the dead means that the dead will pretty much just stay dead.</p><p></p><p>Honestly, if the higher level spells are an issue, then may haps use a system similar to E6 and go with E9 or E13 for instance. You still get to some of the better abilities, but won't ever have to worry about spells above 7th level.</p></blockquote><p></p>
[QUOTE="BriarMonkey, post: 5906704, member: 95387"] As a player, in a word, No. I'd miss playing my barbarically inspired Half-Orc Fighter with their great axe; or my less-than-sane Half-Elvish Cleric; or my knowledge driven Wizard. There are some character ideas that just don't fit with the list you present. Granted, there is nothing wrong with those classes, if I am in the mood to play my pyromantic Goblin Alchemist; or my womanizing Human Bard. But, out of all of those, there is no substitute for the Fighter or Barbarian. Or Paladin for that matter. As GM, you must be very aware of the fact that as a whole the party will be much "softer". There won't be the big Fighter or Barbarian to soak up a lot of damage. That damage will be spread around much more freely to the less substantive others - which could make mortality a more frequent occurance. And there too, mortality will be much more, well, permament. Restricted access to those higher level spells to bring back the dead means that the dead will pretty much just stay dead. Honestly, if the higher level spells are an issue, then may haps use a system similar to E6 and go with E9 or E13 for instance. You still get to some of the better abilities, but won't ever have to worry about spells above 7th level. [/QUOTE]
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Changing The Game By Limiting Class Choice
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