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Changing the high-level fighter
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<blockquote data-quote="Li Shenron" data-source="post: 2263802" data-attributes="member: 1465"><p>I think a feat designed this way is a very bad mistake... :\ This is a single feat which empowers many other feats the character has (or can have). As such, it is a feat much much much more valuable than any other feat.</p><p></p><p>In no way this feat seems to me in line with how the D&D game works, where everything in D&D is designed around the idea that improvements should happen "less than linearly" - or in other words, the next (equal) improvement should cost more than the previous.</p><p></p><p>But your feat provides an quite exponential effect IMHO... As long as the fighter has at least 1 feat eligible for this bonuses, the Feat Mastery has already paid its cost.</p><p></p><p>At the same time, the above is the same reason why the WotC designers never came up with too many Improved X feats, which would double the bonus by the base feat (such as feats which give an EXTRA +4 to Initiative or +2 ST if you have the basic versions of the feats). Because one core idea of D&D is to not "break the roof" of bonuses too easily.</p><p></p><p>If you want to achieve such an effect on the Fighter, at least try to use this last type of feats, in line with Greater Weapon Focus/Spec; allow a Superior WF/WS to give a +1 to attacks (req: Ftr 16) or +2 damage (req: Ftr 20) with a weapon.</p><p>Other feats could be:</p><p></p><p>Improved Dodge (+2 AC, req: Ftr 4, Dodge)</p><p>Greater Dodge (+3 AC, req: Ftr 8, ImpDodge)</p><p>Superior Dodge (+4 AC, req: Ftr 12, GreDodge)</p><p>Perfect Dodge (+5 AC, req: Ftr 16, SupDodge)</p><p></p><p>Improved Point Blank Shot (+2, req. Ftr 8, PBS)</p><p></p><p>and similar with others...</p><p></p><p>As you said at the beginning of your post, a Fighter is boring at high levels, but it's not weak. Players multiclass because they don't know which other feats to take and take levels in Barbarian or Ranger to get more special abilities.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2263802, member: 1465"] I think a feat designed this way is a very bad mistake... :\ This is a single feat which empowers many other feats the character has (or can have). As such, it is a feat much much much more valuable than any other feat. In no way this feat seems to me in line with how the D&D game works, where everything in D&D is designed around the idea that improvements should happen "less than linearly" - or in other words, the next (equal) improvement should cost more than the previous. But your feat provides an quite exponential effect IMHO... As long as the fighter has at least 1 feat eligible for this bonuses, the Feat Mastery has already paid its cost. At the same time, the above is the same reason why the WotC designers never came up with too many Improved X feats, which would double the bonus by the base feat (such as feats which give an EXTRA +4 to Initiative or +2 ST if you have the basic versions of the feats). Because one core idea of D&D is to not "break the roof" of bonuses too easily. If you want to achieve such an effect on the Fighter, at least try to use this last type of feats, in line with Greater Weapon Focus/Spec; allow a Superior WF/WS to give a +1 to attacks (req: Ftr 16) or +2 damage (req: Ftr 20) with a weapon. Other feats could be: Improved Dodge (+2 AC, req: Ftr 4, Dodge) Greater Dodge (+3 AC, req: Ftr 8, ImpDodge) Superior Dodge (+4 AC, req: Ftr 12, GreDodge) Perfect Dodge (+5 AC, req: Ftr 16, SupDodge) Improved Point Blank Shot (+2, req. Ftr 8, PBS) and similar with others... As you said at the beginning of your post, a Fighter is boring at high levels, but it's not weak. Players multiclass because they don't know which other feats to take and take levels in Barbarian or Ranger to get more special abilities. [/QUOTE]
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Changing the high-level fighter
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