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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Changing the Hunter's Quarry feature
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<blockquote data-quote="CapnZapp" data-source="post: 4623791" data-attributes="member: 12731"><p>Because of Twin Strike, yes, Hunter's Quarry is at an increased chance of being triggered each round.</p><p></p><p>However, a Warlock can choose which cursed enemy to attack (and possibly even have his allies attack). This versatility adds to the warlock side of things.</p><p></p><p>Generally, it seems all three striker classes are balanced on the assumption they get in their bonus damage on most of their hits (not attacks).</p><p></p><p>From what I've seen, the Ranger has the easiest time accomplishing this. He will rarely hit a foe without getting HQ on top (unless HQ is already spent for the round, which doesn't count).</p><p></p><p>When comparing Rogue and Warlock, it gets difficult. </p><p></p><p>The Warlock doesn't get a Proficiency bonus and so must be more particular as to whom he attacks, or his to hit suffers. Adventures such as Keep of the Shadowfell are really badly designed from a showcase-the-new-Warlock-class, because its Kobolds are almost perfectly suited to resisting anything the Warlock can throw against them.</p><p></p><p>For the Rogue it's pretty straight-forward. The only way you'll get consistent striker damage is if you enter melee and flank. Any safer way of conducting combat means your "extra damage on a hit" ratio will plummet.</p><p></p><p>At the first few levels, two-blade rangers seem to be the strongest striker offered by the PHB. I hope this disappears at higher levels; that especially warlocks start to get some cool stuff with which to compete.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4623791, member: 12731"] Because of Twin Strike, yes, Hunter's Quarry is at an increased chance of being triggered each round. However, a Warlock can choose which cursed enemy to attack (and possibly even have his allies attack). This versatility adds to the warlock side of things. Generally, it seems all three striker classes are balanced on the assumption they get in their bonus damage on most of their hits (not attacks). From what I've seen, the Ranger has the easiest time accomplishing this. He will rarely hit a foe without getting HQ on top (unless HQ is already spent for the round, which doesn't count). When comparing Rogue and Warlock, it gets difficult. The Warlock doesn't get a Proficiency bonus and so must be more particular as to whom he attacks, or his to hit suffers. Adventures such as Keep of the Shadowfell are really badly designed from a showcase-the-new-Warlock-class, because its Kobolds are almost perfectly suited to resisting anything the Warlock can throw against them. For the Rogue it's pretty straight-forward. The only way you'll get consistent striker damage is if you enter melee and flank. Any safer way of conducting combat means your "extra damage on a hit" ratio will plummet. At the first few levels, two-blade rangers seem to be the strongest striker offered by the PHB. I hope this disappears at higher levels; that especially warlocks start to get some cool stuff with which to compete. [/QUOTE]
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Changing the Hunter's Quarry feature
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