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General Tabletop Discussion
*Pathfinder & Starfinder
Changing the meaning of Leaders & Solos
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<blockquote data-quote="Kzach" data-source="post: 5699788" data-attributes="member: 56189"><p>Fourth edition, for me, has been about exploring the options available in new mechanics and the exception-based design sphere. I believe this has also been the process of the designers. In a lot of instances we've seen things evolve and change, sometimes quite drastically, as initial concepts didn't pan out or were refined. The Controller role springs to mind as a prime example, but so too does the nature of Leaders & Solos.</p><p></p><p>The way Leader currently works is as a sub-division within other roles. This has never sat well with me because there's no means to determine the increase in power of a "leader" and it's just, IMO, sloppy design. If there is going to be a genuine leader creature, then it should be a genuine leader.</p><p></p><p>I'd like to see these concepts redefined, either for 4e or 5e or whatever.</p><p></p><p>A Leader should be like what a solo is today. It's a monster that is extremely tough, a boss, but in reality most solos need a cadre of minions to make them a true encounter. And so you get the Leader role, redefined.</p><p></p><p>In order to compensate for this oversight, solos in 4e have a bit of a split-personality. Some require extra additions in order to be a true encounter whilst others have been designed as genuine solo encounters. This division should be redesigned so that all solos are genuine solo encounters.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5699788, member: 56189"] Fourth edition, for me, has been about exploring the options available in new mechanics and the exception-based design sphere. I believe this has also been the process of the designers. In a lot of instances we've seen things evolve and change, sometimes quite drastically, as initial concepts didn't pan out or were refined. The Controller role springs to mind as a prime example, but so too does the nature of Leaders & Solos. The way Leader currently works is as a sub-division within other roles. This has never sat well with me because there's no means to determine the increase in power of a "leader" and it's just, IMO, sloppy design. If there is going to be a genuine leader creature, then it should be a genuine leader. I'd like to see these concepts redefined, either for 4e or 5e or whatever. A Leader should be like what a solo is today. It's a monster that is extremely tough, a boss, but in reality most solos need a cadre of minions to make them a true encounter. And so you get the Leader role, redefined. In order to compensate for this oversight, solos in 4e have a bit of a split-personality. Some require extra additions in order to be a true encounter whilst others have been designed as genuine solo encounters. This division should be redesigned so that all solos are genuine solo encounters. [/QUOTE]
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Changing the meaning of Leaders & Solos
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