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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Changing the meaning of Leaders & Solos
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5700174" data-attributes="member: 40398"><p>I think I see where you're coming from, Kzach. I write most of the monsters I use; I've written my own monster-writing guide to help me.</p><p></p><p>And it <em>is</em> weird to have this one tack-on role for monsters, especially since it's a full-blown role for PCs. From a design standpoint, it just encourages DM writers to power game. Not power game in the way players do, because there are no hard and fast monster-writing rules. But if being a monster leader doesn't add to its XP value, or exclude other options...well, why shouldn't I slap a couple extra buff powers on all my monsters and call them all 'leaders'?</p><p></p><p>There's an argument to be made that 'Well, some monsters are just better than others,' but that doesn't sit right with me. Extra powers/traits should always carry a cost, even if monster-writing is basically DM fiat at the end of the day. The point of all these 4e roles, and levels, and charts is to create a set of reasonable guidelines. If a DM wants to ignore those guidelines, that's fine, but I don't like sacrificing the guidelines entirely for 'some monsters are just better than others.'</p><p></p><p>Whew, that turned out longer than I intended, and kinda ranty. Anyway, to sum up the rest of my thoughts: as it happens I recently <em>did</em> write a leader role into my monster guide. Though it's not a replacement for the solo caste; I've already beefed up my solos' ability to actually fight solo. I wrote my leader role mostly to create NPC analogs of PC leaders.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5700174, member: 40398"] I think I see where you're coming from, Kzach. I write most of the monsters I use; I've written my own monster-writing guide to help me. And it [I]is[/I] weird to have this one tack-on role for monsters, especially since it's a full-blown role for PCs. From a design standpoint, it just encourages DM writers to power game. Not power game in the way players do, because there are no hard and fast monster-writing rules. But if being a monster leader doesn't add to its XP value, or exclude other options...well, why shouldn't I slap a couple extra buff powers on all my monsters and call them all 'leaders'? There's an argument to be made that 'Well, some monsters are just better than others,' but that doesn't sit right with me. Extra powers/traits should always carry a cost, even if monster-writing is basically DM fiat at the end of the day. The point of all these 4e roles, and levels, and charts is to create a set of reasonable guidelines. If a DM wants to ignore those guidelines, that's fine, but I don't like sacrificing the guidelines entirely for 'some monsters are just better than others.' Whew, that turned out longer than I intended, and kinda ranty. Anyway, to sum up the rest of my thoughts: as it happens I recently [I]did[/I] write a leader role into my monster guide. Though it's not a replacement for the solo caste; I've already beefed up my solos' ability to actually fight solo. I wrote my leader role mostly to create NPC analogs of PC leaders. [/QUOTE]
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Changing the meaning of Leaders & Solos
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