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General Tabletop Discussion
*Pathfinder & Starfinder
Changing the meaning of Passive Perception and Insight => Suscipion rather than Facts
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<blockquote data-quote="S'mon" data-source="post: 5677319" data-attributes="member: 463"><p>I guess I don't like Bluff & Insight as skills at all, really. Judging the truthiness of an NPC - as played by the DM - should be up to the judgement of the players, not the dice. (BTW I don't know why it's supposedly ok to give players an abstact puzzle to solve - riddles etc - but not to expect them to judge human interaction with their own judgement).</p><p></p><p>But I don't see a problem with players asking 'do I think he's telling the truth?' and getting a roll on request. That models the PC assessing body language and other non-verbal stuff the DM may not be representing. If they are suspicious of everyone, fine. Their PC will come across that way in play.</p><p></p><p>I don't give people active Insight checks unless they're interacting with the NPC, but I'll let them use passive perception if they're just watching.</p><p></p><p>Like I said, I'm not happy with the Insight skill, nor with the concept of the Bluff skill. I don't find they work well in play. Maybe in groups where nobody ever speaks in character, you just roll dice, it'd work. </p><p></p><p>Edit: Even then I don't like abilities like Bluff where you want to actively avoid using it! Because AFAICT there are no rules for assessing the truthfulness of someone who *is* telling the truth, it's apparently left entirely to GM judgement. If you don't lie then you can evade having to make a Bluff roll. I think Call of Cthulu handles it far better with a broad 'Fast Talk' skill.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5677319, member: 463"] I guess I don't like Bluff & Insight as skills at all, really. Judging the truthiness of an NPC - as played by the DM - should be up to the judgement of the players, not the dice. (BTW I don't know why it's supposedly ok to give players an abstact puzzle to solve - riddles etc - but not to expect them to judge human interaction with their own judgement). But I don't see a problem with players asking 'do I think he's telling the truth?' and getting a roll on request. That models the PC assessing body language and other non-verbal stuff the DM may not be representing. If they are suspicious of everyone, fine. Their PC will come across that way in play. I don't give people active Insight checks unless they're interacting with the NPC, but I'll let them use passive perception if they're just watching. Like I said, I'm not happy with the Insight skill, nor with the concept of the Bluff skill. I don't find they work well in play. Maybe in groups where nobody ever speaks in character, you just roll dice, it'd work. Edit: Even then I don't like abilities like Bluff where you want to actively avoid using it! Because AFAICT there are no rules for assessing the truthfulness of someone who *is* telling the truth, it's apparently left entirely to GM judgement. If you don't lie then you can evade having to make a Bluff roll. I think Call of Cthulu handles it far better with a broad 'Fast Talk' skill. [/QUOTE]
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Changing the meaning of Passive Perception and Insight => Suscipion rather than Facts
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